game_list: Avoid uninitialized variables when retrieving program ID

Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
merge-requests/60/head
Lioncash 2018-08-20 04:21:50 +07:00
parent 51ddb130c5
commit ffd60ee476
1 changed files with 2 additions and 2 deletions

@ -438,7 +438,7 @@ void GameListWorker::AddInstalledTitlesToGameList() {
std::vector<u8> icon; std::vector<u8> icon;
std::string name; std::string name;
u64 program_id; u64 program_id = 0;
loader->ReadProgramId(program_id); loader->ReadProgramId(program_id);
const auto& control = const auto& control =
@ -509,7 +509,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
std::vector<u8> icon; std::vector<u8> icon;
const auto res1 = loader->ReadIcon(icon); const auto res1 = loader->ReadIcon(icon);
u64 program_id; u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id); const auto res2 = loader->ReadProgramId(program_id);
std::string name = " "; std::string name = " ";