Zach Hilman
cde665c565
key_manager: Switch to boost flat_map for keys
...
Should make key gets marginally faster.
2018-08-23 11:53:30 +07:00
Zach Hilman
60b7a3b904
game_list: Add SD registration loading to game list
2018-08-23 11:53:30 +07:00
Zach Hilman
ab44192ab0
file_sys: Implement NAX containers
2018-08-23 11:53:30 +07:00
Zach Hilman
8b52d6682a
registration: Add GetEntryUnparsed methods
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Returns the file before calling parser on it.
2018-08-23 11:53:30 +07:00
Zach Hilman
13524578b6
sdmc_factory: Add SDMC RegisteredCache getter
2018-08-23 11:53:30 +07:00
Zach Hilman
4112dd6b4e
qt: Make default row data title name and title id
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Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23 11:53:30 +07:00
Zach Hilman
bf33f80fae
vfs: Add GetOrCreateDirectoryRelative method
2018-08-23 11:52:44 +07:00
Zach Hilman
ef3768f323
filesystem: Add CreateFactories methods to fs
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Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 +07:00
Zach Hilman
410062031b
filesystem: Add logging to registration getters
2018-08-23 11:52:44 +07:00
Zach Hilman
b247e0cab0
loader: Add new NAX-specific errors and messages
2018-08-23 11:52:44 +07:00
Zach Hilman
2164702cf7
nax: Add AppLoader_NAX and update loader to support it
2018-08-23 11:52:44 +07:00
Zach Hilman
c4845df3d4
xts_encryption_layer: Implement XTSEncryptionLayer
2018-08-23 11:52:44 +07:00
Zach Hilman
10e5356e9a
aes_util: Make XTSTranscode stricter about sizes
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XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23 11:52:44 +07:00
Zach Hilman
6dd369ab88
ctr_encryption_layer: Fix bug when transcoding small data
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Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23 11:52:44 +07:00
Zach Hilman
a9dc5a3c10
xci: Fix error masking issue
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Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23 11:52:44 +07:00
bunnei
d65f079cc1
gl_rasterizer_cache: Blit when possible on RecreateSurface.
2018-08-23 11:27:01 +07:00
bunnei
fee8bdd90c
gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
2018-08-23 11:27:01 +07:00
bunnei
fde2017a3f
gl_rasterizer_cache: Remove assert for RecreateSurface type.
2018-08-23 11:27:00 +07:00
bunnei
ebf5768340
gl_rasterizer_cache: Implement compressed texture copies.
2018-08-23 11:27:00 +07:00
bunnei
a4ac3bed6c
gl_rasterizer: Implement stencil test.
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- Used by Splatoon 2.
2018-08-23 11:08:49 +07:00
bunnei
da3da6be90
gl_rasterizer: Implement partial color clear and stencil clear.
2018-08-23 11:08:48 +07:00
bunnei
2a472ff54d
maxwell_3d: Update to include additional stencil registers.
2018-08-23 11:08:47 +07:00
bunnei
c4ed0b16b1
gl_state: Update to handle stencil front/back face separately.
2018-08-23 11:08:46 +07:00
bunnei
c7f2fb2151
Merge pull request #1157 from lioncash/vec
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gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 +07:00
bunnei
232b0d9d2a
Merge pull request #1156 from Lakumakkara/lop3
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gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 +07:00
David Marcec
eccc77a8c8
Added SharedFonts loading via TTF
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By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
2018-08-23 14:42:06 +07:00
literalmente-game
74e08b4800
Swap "Plus" with "Minus" on the controller GUI ( #1150 )
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* Swap "Plus" with "Minus" on the controller GUI
Major fix /s
2018-08-22 18:47:07 +07:00
James Rowe
a1bdc597e9
Merge pull request #1159 from lioncash/fmt
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externals: Update fmt to 6201052
2018-08-22 18:46:22 +07:00
bunnei
c5ea6db02d
Merge pull request #1137 from lioncash/namespace
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renderer_opengl: Namespace OpenGL code
2018-08-22 18:14:48 +07:00
James Rowe
c7c4e6dcba
Merge pull request #1158 from lioncash/boost
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externals/boost: Update to 1.68.0
2018-08-22 15:38:12 +07:00
Lioncash
c5c0da41b4
externals: Update fmt to 6201052
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Previously, we'd get warnings like:
"
c:\projects\yuzu\externals\fmt\include\fmt\format.h(2868): warning
C4127: conditional expression is constant
[C:\projects\yuzu\msvc_build\externals\dynarmic\src\dynarmic.vcxproj]
"
spamming the build output when compiling on Windows. This updates fmt to
include the upstreamed fix that silences this warning.
2018-08-22 17:32:53 +07:00
Lioncash
f835349364
externals/boost: Update to 1.68.0
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This updates the submodule to use 1.68.0. Notably, it gets rid of the
silly
"Info: Boost.Config is older than your compiler version - probably
nothing bad will happen - but you may wish to look for an update Boost
version. Define BOOST_CONFIG_SUPPRESS_OUTDATED_MESSAGE to suppress this
message."
message that spams the output of the build process on Windows.
2018-08-22 17:15:44 +07:00
Lioncash
12ba80a86c
gl_shader_gen: Make ShaderSetup's constructor explicit
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Prevents implicit conversions.
2018-08-22 17:04:44 +07:00
Lioncash
1fd979f50a
gl_shader_gen: Use a std::vector to represent program code instead of std::array
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While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 +07:00
Laku
b2ca8089ce
more fixes
2018-08-23 00:01:40 +07:00
Laku
e70a3c5a5d
fixes
2018-08-22 21:33:32 +07:00
bunnei
d1b1c42c07
Merge pull request #1155 from tech4me/icon-fix
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config: Fixed icon size get set to 0
2018-08-22 13:45:22 +07:00
Lioncash
dd35b4b18a
renderer_opengl: Namespace OpenGL code
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Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 +07:00
Laku
4877e6c2f6
remove debug logging
2018-08-22 11:45:28 +07:00
Laku
8e8326595f
implement lop3
2018-08-22 10:09:44 +07:00
tech4me
8ce02d85e9
config: Fixed icon size get set to 0
2018-08-21 22:36:29 +07:00
bunnei
b38d67d940
Merge pull request #1136 from tech4me/master
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qt/main: Port part of citra(#3411 ), open savedata works
2018-08-22 01:30:08 +07:00
bunnei
cea627b0fc
Merge pull request #840 from FearlessTobi/port-3353
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Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22 01:19:50 +07:00
bunnei
5abf71fe65
Merge pull request #1154 from OatmealDome/topology-lines
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maxwell_to_gl: Implement PrimitiveTopology::Lines
2018-08-22 01:08:34 +07:00
bunnei
eef0c93643
Merge pull request #1141 from FearlessTobi/port-3902
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Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22 01:07:59 +07:00
bunnei
125d7122ac
Merge pull request #1124 from Subv/logic_ops
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GPU: Implemented logic ops.
2018-08-22 01:05:25 +07:00
OatmealDome
ad1220e1b3
maxwell_to_gl: Implement PrimitiveTopology::Lines
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Used by Splatoon 2's debug menu.
2018-08-22 01:01:06 +07:00
bunnei
92b85fad70
Merge pull request #1147 from lioncash/warn
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logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
2018-08-22 00:37:59 +07:00
bunnei
cb8b371570
Merge pull request #1151 from bunnei/revert-4a2ee191
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Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
2018-08-22 00:37:30 +07:00
bunnei
38517241ec
Merge pull request #1152 from ogniK5377/plu-include
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Added missing include for pl:u
2018-08-21 22:41:09 +07:00