Commit Graph

8146 Commits (3f4fb4b0370d7dc9a0f1e7fc4b006d9f27cb5135)
 

Author SHA1 Message Date
David Marcec 2592e41301 Added better explanations in the profile manager 2018-08-12 01:51:31 +07:00
David Marcec 0b6f8ba51e Code cleanup for profile manager 2018-08-12 01:34:22 +07:00
David Marcec d0b2950434 Removed const from ProfileBase Invalidate 2018-08-12 00:41:17 +07:00
David Marcec 42431d2aa6 fixed invalid uuid bool operator 2018-08-11 21:29:10 +07:00
David Marcec b8e70faa2d Added GetOpenUserCount 2018-08-11 20:45:06 +07:00
David Marcec 662218e997 Removed all for loops from the profile manager 2018-08-11 20:15:59 +07:00
David Marcec c3013c7c9c Added missing ListAllUsers count 2018-08-11 20:06:06 +07:00
David Marcec acff922762 If statement style change 2018-08-11 18:46:42 +07:00
David Marcec dfea525cbe Second round of account changes 2018-08-11 18:26:13 +07:00
David Marcec 82fa0bcea7 First round of account changes 2018-08-11 16:47:33 +07:00
David Marcec 4fa4d80c68 Rebase with dynarmic master 2018-08-11 13:35:04 +07:00
David Marcec 6aa8ee6943 Refactored profile manager sharing 2018-08-11 13:17:06 +07:00
James Rowe 4f0818144e
Merge pull request #1015 from lioncash/gamelist
qt/gamelist: Minor cleanup-related changes
2018-08-10 20:25:00 +07:00
David Marcec b76ddb7647 Merge remote-tracking branch 'origin/master' into better-account 2018-08-11 10:35:47 +07:00
David Marcec 2a3b335b15 Added IsUserRegistrationRequestPermitted 2018-08-11 10:33:11 +07:00
Lioncash 20c2928c2b video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.

This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 +07:00
Lioncash f380496728 renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
2018-08-10 18:31:13 +07:00
Lioncash 2e80e7480d video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10 18:27:40 +07:00
Lioncash 8eb97706b8 qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
2018-08-10 18:19:44 +07:00
Lioncash aaf671a309 gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
2018-08-10 18:19:40 +07:00
Lioncash be53097577 qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
2018-08-10 18:17:39 +07:00
bunnei 0a003efde4
Merge pull request #1007 from MerryMage/dynarmic
dynarmic: Update to 0118ee0
2018-08-10 15:57:50 +07:00
bunnei 2e8620c877
Merge pull request #1011 from bunnei/misc-vtx-fmt
Implements VertexAttributes Size_32_32_32 and Size_8_8.
2018-08-10 15:57:28 +07:00
bunnei 6b0bc48a42 maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
2018-08-10 12:47:00 +07:00
bunnei a5b65df9cf maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
2018-08-10 12:46:49 +07:00
bunnei 57626fda7b
Merge pull request #1004 from lioncash/unused
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 +07:00
bunnei 6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 +07:00
bunnei 7e6a73963e
Merge pull request #1002 from bunnei/refactor-tex-fmt
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-10 11:06:23 +07:00
bunnei 2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test." 2018-08-10 10:39:46 +07:00
MerryMage ef41983c84 dynarmic: Update to 0118ee0
0118ee0 emit_x64_vector: packusdw is SSE4.1
2018-08-10 11:15:04 +07:00
Zach Hilman 8069fbd37f game_list: Reorder error checks
clang-format fix
2018-08-09 21:37:35 +07:00
Zach Hilman ec3bef7b4c loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09 21:06:59 +07:00
Lioncash 0e1510ac29 gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() 2018-08-09 20:55:41 +07:00
Lioncash b8c43b6080 video_core: Use variable template variants of type_traits interfaces where applicable 2018-08-09 20:45:48 +07:00
bunnei 3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 2018-08-09 20:36:03 +07:00
bunnei 6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 +07:00
bunnei 5191c20b71
Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
2018-08-09 19:30:51 +07:00
bunnei a91bb7080d
Merge pull request #989 from lioncash/log
common/logging: Add missing service log categories
2018-08-09 19:30:14 +07:00
bunnei 69cd213fac
Merge pull request #990 from lioncash/entry
fsp_srv: Emplace entries first when building index instead of emplacing last
2018-08-09 19:29:36 +07:00
bunnei 05c33d89a1
Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09 19:27:35 +07:00
bunnei 96ef22d3d0
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
2018-08-09 19:22:06 +07:00
bunnei e8c52d4c89 gl_rasterizer_cache: Add bounds checking for gl_buffer copies. 2018-08-09 19:20:17 +07:00
bunnei 37e1ed3744
Merge pull request #991 from bunnei/ignore-mac
maxwell_3d: Ignore macros that have not been uploaded yet.
2018-08-09 19:16:28 +07:00
Khangaroo 75e12a33ae Implement SNORM for BC5/DXN2 (#998)
* Implement BC5/DXN2 (#996)

- Used by Kirby Star Allies.

* Implement BC5/DXN2 SNORM

UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
2018-08-09 19:15:32 +07:00
bunnei e58f7ff843
Merge pull request #999 from lioncash/map
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
2018-08-09 19:13:27 +07:00
Lioncash 6ef027b958 gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
2018-08-09 17:29:11 +07:00
Lioncash 59ea37daa7 gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
A range-based for loop can't be used when the container being iterated
is also being erased from.
2018-08-09 15:30:20 +07:00
bunnei 0bfe974281
Merge pull request #992 from bunnei/declr-pred
gl_shader_decompiler: Declare predicates on use.
2018-08-09 14:36:52 +07:00
bunnei 88b18b9ba4
Merge pull request #994 from lioncash/const
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09 14:36:06 +07:00
bunnei b125137493
Merge pull request #993 from bunnei/smo-vtx-pts
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09 13:28:14 +07:00