ameerj
|
413eb6983f
|
gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
|
2021-07-22 21:51:38 +07:00 |
ameerj
|
39c29664f9
|
glsl: Minor cleanup
|
2021-07-22 21:51:38 +07:00 |
ameerj
|
427a2596a1
|
glsl: Fix Cbuf getters for F32 type
|
2021-07-22 21:51:38 +07:00 |
ameerj
|
7c82f20b52
|
glsl: Add immediate index oob checking for Cbuf getters
|
2021-07-22 21:51:38 +07:00 |
ameerj
|
84c86e03cd
|
glsl: Refactor GetCbuf functions to reduce code duplication
|
2021-07-22 21:51:38 +07:00 |
ameerj
|
e81c73a874
|
glsl: Address more feedback. Implement indexed texture reads
|
2021-07-22 21:51:38 +07:00 |
ameerj
|
7d89a82a48
|
glsl: Remove Signed Integer variables
|
2021-07-22 21:51:38 +07:00 |
ameerj
|
4759db28d0
|
glsl: Address Rodrigo's feedback
|
2021-07-22 21:51:38 +07:00 |
ameerj
|
85399e119d
|
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
e7c8f8911f
|
glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
d1a68f7997
|
glsl: Add gl_PerVertex in for GS
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
a926695234
|
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
14bd73db36
|
glsl: Enable early fragment tests
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
6650c4799d
|
gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
3f31a547e0
|
glsl: Implement more attribute getters and setters
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
8bb8bbf4ae
|
glsl: Implement fswzadd
and wip nv thread shuffle impl
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
c542204113
|
glsl: Implement indexed attribute loads
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
2a504b4765
|
glsl: Conditionally add GL_ARB_sparse_texture2
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
970fc39d98
|
glsl: Rebase fixes
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
fc0db612ab
|
glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
fb839061fb
|
glsl: Remove output generic indexing for geometry stage
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
258106038e
|
glsl: Allow dynamic tracking of variable allocation
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
465903468e
|
glsl: Implement barriers
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
421847cf1e
|
glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
d41aef03c7
|
glsl: Fix image gather logic
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
35e78d558d
|
glsl: Add cbuf access workaround for devices with component indexing bug
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
747b8556a4
|
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
d12f2b8ccf
|
emit_glsl_image: Use immediate offsets when possible
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
0a0b0a73d8
|
glsl: Fix <32-bit SSBO writes
and more cleanup
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
34fdb6471d
|
glsl: Cleanup and address feedback
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
5355568a2d
|
glsl: Refactor Global memory functions
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
a68fabf6d5
|
glsl: Increase NUM_VARS that can be allocated
needed for HW:AoC.
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
8d8ce24f20
|
glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
af9696059c
|
glsl: Implement Images
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
6577a63d36
|
glsl: skip gl_ViewportIndex write if device does not support it
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
f4799e8fa1
|
glsl: Implement transform feedback
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
31147ffe69
|
glsl: Yet another gl_ViewportIndex fix attempt
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
9f3970f837
|
glsl: Add gl_ViewportIndex out attribute
|
2021-07-22 21:51:37 +07:00 |
lat9nq
|
fc29de7d5b
|
emit_glsl_context_get_set: Remove unused function
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
59576b82a8
|
glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
8c684b3e23
|
glsl: Implement tessellation shaders
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
c7d085b505
|
glsl: Implement ImageGradient and other texture function variants
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
68d075d1e8
|
glsl: Fix atomic SSBO offsets
and implement misc getters
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
19247ba4fa
|
glsl: Implement geometry shaders
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
df53046d68
|
glsl: Use NotImplemented macro with function name output
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
3a024b3026
|
glsl: Implement gl_ViewportIndex
SSBU now working
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
b7561226ed
|
glsl: SHFL fix and prefer shift operations over divide in glsl shader
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
e10366974e
|
glsl: Implement precise fp variable allocation
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
14bfb4719a
|
HACK glsl: Write defaults to unused generic attributes
|
2021-07-22 21:51:37 +07:00 |
ameerj
|
4b5a4ea72e
|
glsl: Fix ssbo indexing and name shadowing between shader stages
|
2021-07-22 21:51:37 +07:00 |