ReinUsesLisp
42cb8f1124
astc: Fix typos from search and replace
2020-03-14 01:05:20 +07:00
ReinUsesLisp
9b8fb3c756
astc: Minor changes to InputBitStream
2020-03-14 00:45:54 +07:00
ReinUsesLisp
d71d7d917e
astc: Pass val in Replicate by copy
2020-03-14 00:13:58 +07:00
ReinUsesLisp
134f3ff9b4
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
2020-03-14 00:09:56 +07:00
ReinUsesLisp
3377b78ea7
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
2020-03-13 23:52:51 +07:00
ReinUsesLisp
801fd04f75
astc: Create a LUT at compile time for encoding values
2020-03-13 23:40:02 +07:00
ReinUsesLisp
e183820956
astc: Make IntegerEncodedValue a trivial structure
2020-03-13 22:49:28 +07:00
ReinUsesLisp
70a31eda62
astc: Make IntegerEncodedValue constructor constexpr
2020-03-13 22:36:45 +07:00
ReinUsesLisp
5ed377b989
astc: Make IntegerEncodedValue trivially copyable
2020-03-13 22:30:31 +07:00
ReinUsesLisp
e7d97605e8
astc: Rename C types to common_types
2020-03-13 22:28:51 +07:00
ReinUsesLisp
835a3d09c6
astc: Move Popcnt to an anonymous namespace and make it constexpr
2020-03-13 22:26:48 +07:00
ReinUsesLisp
731a9a322e
astc: Use common types instead of stdint.h integer types
2020-03-13 22:22:27 +07:00
ReinUsesLisp
d3dc4e399c
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
2020-03-13 22:20:12 +07:00
Fernando Sahmkow
666d431ad8
Merge pull request #3473 from ReinUsesLisp/shader-purge
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gl_shader_cache: Rework shader cache and store texture arrays
2020-03-13 16:26:24 +07:00
Rodrigo Locatti
244fe13219
Merge branch 'master' into shader-purge
2020-03-13 16:44:06 +07:00
bunnei
b30b1f741d
Merge pull request #3491 from ReinUsesLisp/polygon-modes
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gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-13 10:08:57 +07:00
ReinUsesLisp
e24197bb3f
gl_shader_decompiler: Initialize gl_Position on vertex shaders
2020-03-12 23:31:06 +07:00
Fernando Sahmkow
00e9ba0603
Merge pull request #3483 from namkazt/patch-1
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vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12 22:10:48 +07:00
Fernando Sahmkow
f159a12820
Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
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vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 +07:00
ReinUsesLisp
3a10016e38
gl_shader_decompiler: Add missing {} on smem GLSL emission
2020-03-12 21:50:37 +07:00
bunnei
ca2d228c9d
Merge pull request #3497 from FernandoS27/microprogfile-extend
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Small corrections and features to microprofile
2020-03-12 12:14:03 +07:00
bunnei
c21dc36cda
Merge pull request #3496 from vitor-k/remove-enum
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framebuffer_layout.h: drop the use of enum for screen dimensions
2020-03-12 12:00:39 +07:00
Fernando Sahmkow
95b804ff05
NVFlinger: Do the microprofile Flip after processing a valid frame.
2020-03-12 10:52:44 +07:00
Fernando Sahmkow
448856695a
Microprofile: Allow accessing token.
2020-03-12 10:50:48 +07:00
ReinUsesLisp
825d629565
gl_shader_decompiler: Fix regression in render target declarations
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A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
2020-03-12 05:01:20 +07:00
bunnei
fce33adcf1
Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
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gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 13:51:54 +07:00
Vitor Kiguchi
e891ff9a0c
framebuffer_layout.h: drop the use of enum for screen dimensions.
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+clang format
2020-03-11 14:22:28 +07:00
ReinUsesLisp
8357908099
gl_shader_manager: Fix interaction between graphics and compute
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After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 +07:00
bunnei
503ebe9b96
Merge pull request #3458 from FearlessTobi/voice-issues
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cubeb_sink: Don't discard other channels when performing downmixing
2020-03-10 22:18:37 +07:00
ReinUsesLisp
e4bc3c3342
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-09 20:39:58 +07:00
ReinUsesLisp
eb5861e0a2
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 +07:00
ReinUsesLisp
b1acb4f73f
shader/registry: Address feedback
2020-03-09 18:40:53 +07:00
ReinUsesLisp
b1061afed9
gl_shader_decompiler: Add identifier to decompiled code
2020-03-09 18:40:53 +07:00
ReinUsesLisp
e612242977
gl_shader_decompiler: Roll back to GLSL core 430
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RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09 18:40:53 +07:00
ReinUsesLisp
978172530e
const_buffer_engine_interface: Store component types
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This is required for Vulkan. Sampling integer textures with float
handles is illegal.
2020-03-09 18:40:53 +07:00
ReinUsesLisp
120f688272
yuzu/loading_screen: Remove unused shader progress mode
2020-03-09 18:40:53 +07:00
ReinUsesLisp
e1932351a9
gl_shader_cache: Reduce registry consistency to debug assert
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Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 +07:00
ReinUsesLisp
66a8a3e887
shader/registry: Cache tessellation state
2020-03-09 18:40:07 +07:00
ReinUsesLisp
0528be5c92
shader/registry: Store graphics and compute metadata
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Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09 18:40:07 +07:00
ReinUsesLisp
e8efd5a901
video_core: Rename "const buffer locker" to "registry"
2020-03-09 18:40:06 +07:00
ReinUsesLisp
bd8b9bbcee
gl_shader_cache: Rework shader cache and remove post-specializations
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Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 +07:00
Rodrigo Locatti
22e825a3bc
Merge pull request #3301 from ReinUsesLisp/state-tracker
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video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 +07:00
bunnei
c281173df6
Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hack
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textures: Fix anisotropy hack
2020-03-08 16:28:07 +07:00
ReinUsesLisp
1aa75b1081
textures: Fix anisotropy hack
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Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 +07:00
FearlessTobi
59d0d34dce
cubeb_sink: Don't discard other channels when performing downmixing
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Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf .
Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 +07:00
bunnei
84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
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frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 +07:00
Nguyen Dac Nam
16cfbb068c
vk_reasterizer: fix mistype on SetupGraphicsImages
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This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei
662feb8c1c
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
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maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 +07:00
ReinUsesLisp
e4f9ce0379
vk_rasterizer: Support disabled uniform buffers
2020-03-06 18:47:51 +07:00
ReinUsesLisp
aa6fe3f1aa
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-06 18:47:27 +07:00