Commit Graph

418 Commits (4ffb4872517e07ff712028343d6be636e6eaa3fc)

Author SHA1 Message Date
bunnei 10ab714fe0
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 +07:00
bunnei 72c70d6808
Merge pull request #2081 from ReinUsesLisp/lmem-64
shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 +07:00
bunnei bb4549a73d
Merge pull request #2082 from FernandoS27/txq-stl
Fix TXQ not using the component mask.
2019-02-04 20:22:32 +07:00
Mat M a568cd805b
Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
2019-02-03 21:27:26 +07:00
Fernando Sahmkow 0306c50339 Fix TXQ not using the component mask. 2019-02-03 18:17:18 +07:00
ReinUsesLisp 2bdbb90af7 video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 +07:00
ReinUsesLisp 04e68e9738 maxwell_3d: Allow sampler handles with TSC id zero 2019-02-03 04:58:40 +07:00
ReinUsesLisp 390721a561 maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 +07:00
ReinUsesLisp 9feb68085d shader_bytecode: Rename BytesN enums to BitsN 2019-02-03 00:25:40 +07:00
ReinUsesLisp 477d616f7d shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 +07:00
ReinUsesLisp 3b84e04af1 shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 +07:00
bunnei 1f4ca1e841
Merge pull request #1927 from ReinUsesLisp/shader-ir
video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 +07:00
ReinUsesLisp 9a82dec74a maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 +07:00
ReinUsesLisp a1b845b651 shader_decode: Implement VMAD and VSETP 2019-01-15 17:54:53 +07:00
ReinUsesLisp dd91650aaf shader_decode: Implement HFMA2 2019-01-15 17:54:52 +07:00
ReinUsesLisp 4316eaf75c shader_decode: Fixup clang-format 2019-01-15 17:54:52 +07:00
ReinUsesLisp 15a0e1481d shader_ir: Initial implementation 2019-01-15 17:54:49 +07:00
ReinUsesLisp 294df41b86 shader_bytecode: Fixup encoding 2019-01-15 17:54:49 +07:00
ReinUsesLisp a0c8c16d07 shader_header: Make local memory size getter constant 2019-01-15 17:54:49 +07:00
ReinUsesLisp b683e41fca gl_rasterizer_cache: Use dirty flags for the depth buffer 2019-01-07 16:22:28 +07:00
ReinUsesLisp 179ee963db gl_rasterizer_cache: Use dirty flags for color buffers 2019-01-07 16:20:39 +07:00
ReinUsesLisp 0ab17ab406 gl_shader_cache: Use dirty flags for shaders 2019-01-07 16:13:12 +07:00
ReinUsesLisp aaa0e6c346 shader_bytecode: Fixup TEXS.F16 encoding 2018-12-26 01:35:44 +07:00
David Marcec fdd649e2ef Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +07:00
ReinUsesLisp ef061481c5 shader_bytecode: Fixup half float's operator B encoding 2018-12-18 04:28:50 +07:00
heapo 72599cc667 Implement postfactor multiplication/division for fmul instructions 2018-12-17 07:56:25 +07:00
ReinUsesLisp 59a8df1b14 gl_shader_decompiler: Implement TEXS.F16 2018-12-05 02:06:34 +07:00
ReinUsesLisp 2908d30274 gl_rasterizer: Enable clip distances when set in register and in shader 2018-11-29 16:58:20 +07:00
bunnei 5a9a84994a
Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
2018-11-28 17:47:28 +07:00
bunnei 3fe8ab0d99
Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
2018-11-28 17:46:55 +07:00
bunnei 6f849887c9
Merge pull request #1792 from bunnei/dma-pusher
gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-28 10:12:37 +07:00
bunnei 881f5ad70f
Merge pull request #1735 from FernandoS27/tex-spacing
Texture decoder: Implemented Tile Width Spacing
2018-11-27 19:21:17 +07:00
bunnei abea6fa90c gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
2018-11-26 23:14:01 +07:00
Rodolfo Bogado dfdbfa69e5 Implement depth clamp 2018-11-26 20:56:32 +07:00
Rodolfo Bogado 8e971f5062 Add support for Clip Distance enabled register 2018-11-26 20:45:21 +07:00
bunnei 1856d0ee8a
Merge pull request #1794 from Tinob/master
Add support for viewport_transfom_enable register
2018-11-26 18:34:09 +07:00
bunnei 67a154e23d
Merge pull request #1723 from degasus/dirty_flags
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-26 18:33:22 +07:00
Marcos cb8d51e37e GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
* GPU States: Implement Polygon Offset. This is used in SMO all the time.

* Clang Format fixes.

* Initialize polygon_offset in the constructor.
2018-11-26 18:31:44 +07:00
bunnei a41943dc55
Merge pull request #1798 from ReinUsesLisp/y-direction
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-26 18:25:42 +07:00
FernandoS27 ddfbe0b58d Implemented Tile Width Spacing 2018-11-26 09:05:12 +07:00
bunnei f9a211220c
Merge pull request #1763 from ReinUsesLisp/bfi
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-25 23:04:57 +07:00
bunnei d7d1ab15b6
Merge pull request #1760 from ReinUsesLisp/r2p
gl_shader_decompiler: Implement R2P_IMM
2018-11-25 22:38:42 +07:00
bunnei 8ce90a4f0b
Merge pull request #1783 from ReinUsesLisp/clip-distances
gl_shader_decompiler: Implement clip distances
2018-11-25 22:35:30 +07:00
ReinUsesLisp 924e834b8f gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 +07:00
Rodolfo Bogado 13f6a603c2 Add support for viewport_transfom_enable register 2018-11-24 13:17:48 +07:00
bunnei e23543918b
Merge pull request #1785 from Tinob/master
Add support for clear_flags register
2018-11-23 23:55:56 +07:00
bunnei b6b78203cc
Merge pull request #1769 from ReinUsesLisp/cc
gl_shader_decompiler: Rename cc to condition code and name internal flags
2018-11-23 23:31:04 +07:00
Rodolfo Bogado 54c2a4cafc Add support for clear_flags register 2018-11-24 00:16:33 +07:00
Hexagon12 3135dbc29c Added predicate comparison LessEqualWithNan (#1736)
* Added predicate comparison LessEqualWithNan

* oops

* Clang fix
2018-11-23 08:51:32 +07:00
ReinUsesLisp b3853403b7 gl_shader_decompiler: Implement clip distances 2018-11-23 02:14:43 +07:00