Commit Graph

14039 Commits (ac4154bfdeb661e9673d83eb227b99eaf506a27a)
 

Author SHA1 Message Date
ReinUsesLisp 311d2fc768 renderer_opengl: Detect Nvidia Nsight as a debugging tool
Use getenv to detect Nsight.
2020-03-16 03:59:08 +07:00
Rodrigo Locatti b16c8e0e8d
Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
vk_rasterizer: Fix vertex range assert
2020-03-15 21:26:54 +07:00
Rodrigo Locatti 7cc46a6faa
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 +07:00
Rodrigo Locatti ddafc99776
Merge pull request #3502 from namkazt/patch-3
shader_decode: Reimplement BFE instructions
2020-03-15 21:23:04 +07:00
Rodrigo Locatti d64edf21bb
Merge pull request #3503 from makigumo/patch-2
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15 21:21:38 +07:00
Rodrigo Locatti 86b1f15d9a
Merge pull request #3512 from bunnei/fix-renderdoc
renderer_opengl: Keep frames synchronized when using a GPU debugger.
2020-03-15 19:28:43 +07:00
ReinUsesLisp 52acb7f9a0 maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats 2020-03-15 18:51:49 +07:00
Rodrigo Locatti d91a880f11
Merge pull request #3516 from makigumo/patch-3
vk_shader_decompiler: fix linux build
2020-03-15 18:43:40 +07:00
ReinUsesLisp 71cc772988 vk_rasterizer: Implement layered clears 2020-03-15 18:37:19 +07:00
makigumo f91046bf8d
vk_shader_decompiler: fix linux build 2020-03-15 18:00:14 +07:00
ReinUsesLisp a7131af7d6 vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
2020-03-15 04:04:17 +07:00
ReinUsesLisp 8baf98e439 vk_rasterizer: Reimplement clears with vkCmdClearAttachments 2020-03-15 03:40:41 +07:00
bunnei c5afe93dcc renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
2020-03-14 17:45:01 +07:00
bunnei 4373fa8042 gl_device: Add option to check GL_EXT_debug_tool. 2020-03-14 17:39:29 +07:00
bunnei 4dfd5c84ea
Merge pull request #3508 from FernandoS27/page-table
PageTable: move backing addresses to a children class as the CPU page table does not need them.
2020-03-14 16:50:27 +07:00
Fernando Sahmkow 380fc8d2e1 DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty 
when invalidated.
2020-03-14 11:47:33 +07:00
Fernando Sahmkow c51dbf8038
Merge pull request #3500 from ReinUsesLisp/incompatible-types
texture_cache: Report incompatible textures as black
2020-03-14 09:49:05 +07:00
Fernando Sahmkow 41905ee467
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
texture_cache/surface_params: Force depth=1 on 2D textures
2020-03-14 09:48:39 +07:00
Fernando Sahmkow 35145bd529
Merge pull request #3490 from ReinUsesLisp/transform-feedbacks
video_core: Initial implementation of transform feedbacks
2020-03-14 09:48:15 +07:00
Fernando Sahmkow 27cbb75e7c PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
2020-03-14 09:43:57 +07:00
ReinUsesLisp 42cb8f1124 astc: Fix typos from search and replace 2020-03-14 01:05:20 +07:00
ReinUsesLisp 9b8fb3c756 astc: Minor changes to InputBitStream 2020-03-14 00:45:54 +07:00
ReinUsesLisp d71d7d917e astc: Pass val in Replicate by copy 2020-03-14 00:13:58 +07:00
ReinUsesLisp 134f3ff9b4 astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating 2020-03-14 00:09:56 +07:00
Nguyen Dac Nam 3287b1247d
clang-format 2020-03-14 10:07:40 +07:00
Nguyen Dac Nam 240d45830d
nit 2020-03-14 09:57:24 +07:00
ReinUsesLisp 3377b78ea7 astc: Call std::vector::reserve on texelWeightValues to avoid reallocating 2020-03-13 23:52:51 +07:00
ReinUsesLisp 801fd04f75 astc: Create a LUT at compile time for encoding values 2020-03-13 23:40:02 +07:00
ReinUsesLisp e183820956 astc: Make IntegerEncodedValue a trivial structure 2020-03-13 22:49:28 +07:00
ReinUsesLisp 70a31eda62 astc: Make IntegerEncodedValue constructor constexpr 2020-03-13 22:36:45 +07:00
ReinUsesLisp 5ed377b989 astc: Make IntegerEncodedValue trivially copyable 2020-03-13 22:30:31 +07:00
ReinUsesLisp e7d97605e8 astc: Rename C types to common_types 2020-03-13 22:28:51 +07:00
ReinUsesLisp 835a3d09c6 astc: Move Popcnt to an anonymous namespace and make it constexpr 2020-03-13 22:26:48 +07:00
ReinUsesLisp 731a9a322e astc: Use common types instead of stdint.h integer types 2020-03-13 22:22:27 +07:00
ReinUsesLisp d3dc4e399c astc: Use 'enum class' instead of 'enum' for EIntegerEncoding 2020-03-13 22:20:12 +07:00
ReinUsesLisp 69c7a01f88 vk/gl_shader_decompiler: Silence assertion on compute 2020-03-13 18:33:05 +07:00
ReinUsesLisp 62560f1e63 vk_shader_decompiler: Fix default varying regression 2020-03-13 18:33:05 +07:00
ReinUsesLisp afebdda203 maxwell_3d: Add padding words to XFB entries
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
2020-03-13 18:33:05 +07:00
ReinUsesLisp 4bc4851d45 gl_shader_decompiler: Fix implicit conversion errors 2020-03-13 18:33:05 +07:00
Rodrigo Locatti 47459f6a36 vk_shader_decompiler: Fix implicit type conversion
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 18:33:05 +07:00
ReinUsesLisp 2fae1e6205 vk_rasterizer: Implement transform feedback binding zero 2020-03-13 18:33:05 +07:00
ReinUsesLisp b67360c0f8 vk_shader_decompiler: Add XFB decorations to generic varyings 2020-03-13 18:33:05 +07:00
ReinUsesLisp 8d5bdcb17b vk_device: Enable VK_EXT_transform_feedback when available 2020-03-13 18:33:05 +07:00
ReinUsesLisp c320702092 vk_device: Shrink formatless capability name size 2020-03-13 18:33:05 +07:00
ReinUsesLisp ae6189d7c2 shader/transform_feedback: Expose buffer stride 2020-03-13 18:33:05 +07:00
ReinUsesLisp 7acebd7eb6 vk_shader_decompiler: Use registry for specialization 2020-03-13 18:33:05 +07:00
ReinUsesLisp 8e9f23f393 gl_rasterizer: Implement transform feedback bindings 2020-03-13 18:33:04 +07:00
ReinUsesLisp 4d711dface gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
2020-03-13 18:33:04 +07:00
ReinUsesLisp 3dcaa84ba4 shader/transform_feedback: Add host API friendly TFB builder 2020-03-13 18:33:04 +07:00
Fernando Sahmkow 666d431ad8
Merge pull request #3473 from ReinUsesLisp/shader-purge
gl_shader_cache: Rework shader cache and store texture arrays
2020-03-13 16:26:24 +07:00