ReinUsesLisp
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37536d7a49
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gl_state_tracker: Implement dirty flags for stencil testing
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2020-02-28 17:56:42 +07:00 |
ReinUsesLisp
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40a2c57df5
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gl_state_tracker: Implement depth dirty flags
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2020-02-28 17:56:42 +07:00 |
ReinUsesLisp
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b910a83a47
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gl_state_tracker: Implement dirty flags for front face and culling
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2020-02-28 17:56:42 +07:00 |
ReinUsesLisp
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b01dd7d1c8
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gl_state_tracker: Implement dirty flags for blending
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2020-02-28 17:56:42 +07:00 |
ReinUsesLisp
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f7ec078592
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gl_state_tracker: Implement dirty flags for clip distances and shaders
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2020-02-28 17:56:42 +07:00 |
ReinUsesLisp
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758ad3f75d
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gl_state_tracker: Add dirty flags for buffers and divisors
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2020-02-28 17:56:42 +07:00 |
ReinUsesLisp
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9b08698a0c
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maxwell_3d: Change write dirty flags to a bitset
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2020-02-28 17:56:42 +07:00 |
ReinUsesLisp
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69ad6279e4
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gl_state_tracker: Implement dirty flags for vertex formats
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2020-02-28 17:56:42 +07:00 |
ReinUsesLisp
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6530144ccb
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gl_state_tracker: Implement dirty flags for color masks
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2020-02-28 17:56:42 +07:00 |
ReinUsesLisp
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ba6f390448
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gl_state_tracker: Implement dirty flags for scissors
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2020-02-28 17:56:42 +07:00 |
ReinUsesLisp
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7f52efdf61
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gl_state_tracker: Implement dirty flags for viewports
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2020-02-28 17:56:41 +07:00 |
ReinUsesLisp
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dacf83ac02
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renderer_opengl: Reintroduce dirty flags for render targets
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2020-02-28 17:56:41 +07:00 |
ReinUsesLisp
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9e74e6988b
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maxwell_3d: Flatten cull and front face registers
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2020-02-28 17:56:41 +07:00 |
ReinUsesLisp
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eed789d0d1
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video_core: Reintroduce dirty flags infrastructure
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2020-02-28 17:56:41 +07:00 |
ReinUsesLisp
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b92dfcd7f2
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gl_state: Remove completely
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2020-02-28 17:56:35 +07:00 |
ReinUsesLisp
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1c4bf9cbfa
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gl_state: Remove program tracking
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2020-02-28 17:52:14 +07:00 |
ReinUsesLisp
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5ccb07933a
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gl_state: Remove framebuffer tracking
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2020-02-28 17:52:10 +07:00 |
ReinUsesLisp
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17a7fa751b
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gl_state: Remove image tracking
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2020-02-28 17:36:40 +07:00 |
ReinUsesLisp
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9677db03da
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gl_state: Remove texture and sampler tracking
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2020-02-28 17:35:58 +07:00 |
ReinUsesLisp
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1bc0da3dea
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gl_state: Remove blend state tracking
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2020-02-28 17:34:43 +07:00 |
ReinUsesLisp
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7d9a5e9e30
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gl_state: Remove stencil test tracking
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2020-02-28 17:32:05 +07:00 |
ReinUsesLisp
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07a954e67f
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gl_state: Remove clip control tracking
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2020-02-28 17:31:57 +07:00 |
ReinUsesLisp
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1eee891f6e
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gl_state: Remove clip distances tracking
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2020-02-28 17:26:26 +07:00 |
ReinUsesLisp
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e8125af8dd
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gl_state: Remove rasterizer disable tracking
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2020-02-28 17:25:28 +07:00 |
ReinUsesLisp
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d3e433a380
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gl_state: Remove viewport and depth range tracking
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2020-02-28 17:25:18 +07:00 |
ReinUsesLisp
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7c16b3551b
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gl_state: Remove scissor test tracking
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2020-02-28 17:00:23 +07:00 |
ReinUsesLisp
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0914c70b7f
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gl_state: Remove color mask tracking
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2020-02-28 16:59:17 +07:00 |
ReinUsesLisp
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2392b548be
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gl_state: Remove clamp framebuffer color tracking
This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
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2020-02-28 16:58:30 +07:00 |
ReinUsesLisp
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f92236976b
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gl_state: Remove multisample tracking
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2020-02-28 16:57:47 +07:00 |
ReinUsesLisp
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04d1134191
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gl_state: Remove framebuffer sRGB tracking
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2020-02-28 16:55:23 +07:00 |
ReinUsesLisp
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d5ab0358b6
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gl_state: Remove VAO cache and tracking
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2020-02-28 16:54:37 +07:00 |
ReinUsesLisp
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2a662fea36
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gl_state: Remove depth clamp tracking
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2020-02-28 16:53:35 +07:00 |
ReinUsesLisp
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e1a16a52fa
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gl_state: Remove depth tracking
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2020-02-28 16:52:46 +07:00 |
ReinUsesLisp
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0f343d32c4
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gl_state: Remove primitive restart tracking
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2020-02-28 16:51:45 +07:00 |
ReinUsesLisp
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42708c762e
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gl_state: Remove logic op tracker
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2020-02-28 16:51:23 +07:00 |
ReinUsesLisp
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915d73f3b8
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gl_state: Remove blend color tracking
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2020-02-28 16:50:58 +07:00 |
ReinUsesLisp
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a0321b984f
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gl_state: Remove polygon offset tracking
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2020-02-28 16:49:20 +07:00 |
ReinUsesLisp
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f646321dd0
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gl_state: Remove alpha test tracking
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2020-02-28 16:48:57 +07:00 |
ReinUsesLisp
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c8f5f54a44
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gl_state: Remove cull mode tracking
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2020-02-28 16:48:23 +07:00 |
ReinUsesLisp
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925521da5f
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gl_state: Remove front face tracking
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2020-02-28 16:47:59 +07:00 |
ReinUsesLisp
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d2d5554296
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gl_state: Remove point size tracking
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2020-02-28 16:39:44 +07:00 |
ReinUsesLisp
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b95f064b51
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gl_rasterizer: Add oglEnablei helper
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2020-02-28 16:39:44 +07:00 |
ReinUsesLisp
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1698143a1d
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gl_rasterizer: Add OpenGL enable/disable helper
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2020-02-28 16:39:44 +07:00 |
ReinUsesLisp
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96ac3d518a
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gl_rasterizer: Remove dirty flags
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2020-02-28 16:39:27 +07:00 |
ReinUsesLisp
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e38ed26b98
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common/math_util: Support float type rectangles
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2020-02-28 16:22:11 +07:00 |
bunnei
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c7db1ef565
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Merge pull request #3470 from bunnei/fix-smash-srgb
renderer_opengl: Fix SRGB presentation frame tracking.
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2020-02-28 01:22:00 +07:00 |
namkazy
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1326e326f5
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Merge branch 'patch-1' of https://github.com/namkazt/yuzu into patch-2
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2020-02-28 13:14:49 +07:00 |
bunnei
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5056d23d0d
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renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
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2020-02-28 01:13:38 +07:00 |
Nguyen Dac Nam
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6c0c2dfabc
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shader_decode: Fix LD, LDG when track constant buffer
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2020-02-28 13:11:19 +07:00 |
Nguyen Dac Nam
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1c385362f5
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shader_decode: keep it search on all code
It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
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2020-02-28 11:59:05 +07:00 |