Mat M
5678ec0dd0
Merge pull request #1144 from MerryMage/MAX_LAG_TIME_US
...
perf_stats: Change MAX_LAG_TIME_US to an appropriate value
2018-08-21 09:51:46 +07:00
MerryMage
3f4fb4b037
perf_stats: Change MAX_LAG_TIME_US to an appropriate value
...
25us is far too small, and would result in std::this_thread::sleep_for
being called with this as a maximum value. This means that a guest
application that produces frames instantly would only be limited to
40 kHz.
25ms is a more appropriate value, as it allows for a 60 Hz refresh
rate while providing enough slack in the negative region.
2018-08-21 14:50:50 +07:00
Lioncash
bfb28c5b3f
sdmc_factory: Remove unnecessary core include
...
This doesn't require the central core header to be included, it just
needs the vfs headers.
2018-08-21 07:54:29 +07:00
fearlessTobi
f2d5b100c2
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-21 13:24:55 +07:00
fearlessTobi
6923ecee3a
Port #4056 from Citra: "Add Clear Recent Files menu action"
2018-08-21 13:12:45 +07:00
Lioncash
36090521ce
bit_field: Convert ToBool() into explicit operator bool
...
Gets rid of a TODO that is long overdue.
2018-08-21 06:39:45 +07:00
tech4me
cc71832b19
qt/main: Port part of citra( #3411 ), open savedata works
2018-08-21 02:04:33 +07:00
bunnei
bf89a99839
Merge pull request #1123 from lioncash/screen
...
rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
2018-08-21 01:18:34 +07:00
bunnei
79243b6fa0
Merge pull request #1129 from lioncash/header
...
romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-21 01:18:04 +07:00
bunnei
b0f7713fce
Merge pull request #1132 from Subv/gl_FragDepth
...
Shaders: Implement depth writing in fragment shaders.
2018-08-21 01:17:53 +07:00
bunnei
8c9abe1d41
Merge pull request #1134 from lioncash/log
...
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
2018-08-21 01:17:31 +07:00
bunnei
ca58929eb0
Merge pull request #1121 from Subv/tex_reinterpret
...
Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21 01:06:40 +07:00
Lioncash
523e4be02c
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
...
LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 +07:00
bunnei
fde3b1b6f2
Merge pull request #1133 from lioncash/guard
...
gl_stream_buffer: Add missing header guard
2018-08-20 23:37:55 +07:00
Lioncash
477eee3993
service/filesystem: Use forward declarations where applicable
...
Avoids the need to rebuild multiple source files if the filesystem code
headers change.
This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 +07:00
Lioncash
93a4097e9d
gl_stream_buffer: Add missing header guard
...
Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-20 23:25:08 +07:00
Subv
e3bddf8137
Shaders: Implement depth writing in fragment shaders.
...
We'll write <last color output reg + 2> to gl_FragDepth.
2018-08-20 21:57:56 +07:00
bunnei
c4ce7e456a
Merge pull request #1126 from lioncash/telem
...
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
2018-08-20 22:15:56 +07:00
bunnei
e33452f7e8
Merge pull request #1131 from bunnei/impl-tex3d-texcube
...
gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
2018-08-20 22:15:18 +07:00
bunnei
5aaee2ff8d
Merge pull request #1106 from Subv/multiple_rendertargets
...
Shaders: Write all the enabled color outputs when a fragment shader exits.
2018-08-20 21:56:06 +07:00
bunnei
2ae88feea7
shader_bytecode: Replace some UNIMPLEMENTED logs.
2018-08-20 21:53:49 +07:00
bunnei
16db8b9d9f
gl_shader_decompiler: Implement Texture3D for TEXS.
2018-08-20 21:53:18 +07:00
bunnei
948002635f
gl_shader_decompiler: Implement TextureCube for TEX.
2018-08-20 21:53:00 +07:00
bunnei
ea99819f37
Merge pull request #1130 from Subv/tex_2d
...
Shaders: Fixed texture coordinates in TEX with Texture2D
2018-08-20 21:49:47 +07:00
Subv
eac3cf301c
Shaders: Fixed the coords in TEX with Texture2D.
...
The X and Y coordinates should be in gpr8 and gpr8+1, respectively.
This fixes the cutscene rendering in Sonic Mania.
2018-08-20 20:45:46 +07:00
Subv
fc5b489b0f
Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.
2018-08-20 20:44:56 +07:00
bunnei
19b05c3f55
Merge pull request #1122 from lioncash/acc
...
acc/profile_manager: General cleanup
2018-08-20 20:54:34 +07:00
bunnei
2788144f46
Merge pull request #1125 from bunnei/update-dynarmic
...
externals: Update dynarmic to a42f301c.
2018-08-20 20:46:16 +07:00
Lioncash
96463d0a55
romfs_factory: Remove unnecessary includes and use forward declarations where applicable
...
Avoids the need to rebuild whatever includes the romfs factory header if
the loader header ever changes. We also don't need to include the main
core header. We can instead include the headers we specifically need.
2018-08-20 20:27:00 +07:00
bunnei
dd70ddad7e
Merge pull request #1095 from DarkLordZach/sysarchives
...
filesystem: Add support for loading of system archives
2018-08-20 20:17:57 +07:00
James Rowe
c0fb321935
Merge pull request #1127 from yuzu-emu/revert-838-port-3616
...
Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw""
2018-08-20 18:14:54 +07:00
Zach Hilman
34f3d58470
Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw""
2018-08-20 20:13:28 +07:00
Lioncash
b5fb246a99
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
...
Given these functions aren't intended to be used frequently, there's no
need to keep the std::string instances allocated for the whole lifetime
of the program. It's just a waste of memory.
2018-08-20 20:06:25 +07:00
bunnei
c6fda4c758
externals: Update dynarmic to a42f301c.
2018-08-20 19:50:49 +07:00
Lioncash
609cb04f3f
acc: Replace profile_manager include with a forward declaration
...
This is only used in a shared_ptr, so we can forward declare it.
2018-08-20 19:48:57 +07:00
Lioncash
eb88fedc5d
acc: Simplify WriteBuffer call within LoadImage()
...
We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
2018-08-20 19:48:57 +07:00
Lioncash
f5b132676f
acc: Correct IProfile's constructor initializer list order
...
Arranges them in the order the members would be initialized
2018-08-20 19:48:57 +07:00
Lioncash
0fcdf37917
acc: Remove unused DEFAULT_USER_ID
...
This is no longer used, so it can be removed.
2018-08-20 19:48:57 +07:00
Lioncash
350f6e0aa4
profile_manager: Use INVALID_UUID in the initializer of last_opened_user
...
Makes it a little bit more self-documenting.
2018-08-20 19:48:57 +07:00
Lioncash
9d8f19d7bf
profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
...
Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
2018-08-20 19:48:57 +07:00
Lioncash
38cd4e9c61
profile_manager: Use type aliases for username data, profile data, and user arrays
...
Avoids the need to repeatedly specify the whole array type in multiple
places.
2018-08-20 19:48:57 +07:00
Lioncash
f9a26d468c
profile_manager: Take ProfileInfo by const reference where applicable
...
ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
2018-08-20 19:48:57 +07:00
Lioncash
1277556c69
profile_manager: Make array parameter to CreateNewUser a const reference
...
This doesn't modify the passed in array, so this can be a const
reference.
2018-08-20 19:48:57 +07:00
Lioncash
dfdf4a46fe
profile_manager: Remove unnecessary static
...
This can just be constexpr like the others
2018-08-20 19:48:57 +07:00
Lioncash
69dd37d874
profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
...
We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
2018-08-20 19:48:57 +07:00
Lioncash
f13a66b963
profile_manager: Move UUID generation function to the cpp file
...
This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
2018-08-20 19:48:53 +07:00
Subv
2b9eee4d1e
GPU: Implemented the logic op functionality of the GPU.
...
This will ASSERT if blending is enabled at the same time as logic ops.
2018-08-20 18:44:47 +07:00
bunnei
b1d238bbb8
Merge pull request #1064 from lioncash/telemetry
...
common/telemetry: Migrate core-independent info gathering to common
2018-08-20 19:43:17 +07:00
Subv
f24ab6d9e6
GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
2018-08-20 18:43:11 +07:00
Lioncash
46ef072cf9
rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
...
This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
2018-08-20 19:43:05 +07:00