qt: Default destructors where applicable

Makes code consistent with our style of defaulting special member
functions where applicable.
master
Lioncash 2018-08-06 12:58:46 +07:00
parent 1ac45342dd
commit 00a68c5eea
9 changed files with 15 additions and 16 deletions

@ -15,4 +15,4 @@ AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDia
Common::g_scm_desc, QString(Common::g_build_date).left(10))); Common::g_scm_desc, QString(Common::g_build_date).left(10)));
} }
AboutDialog::~AboutDialog() {} AboutDialog::~AboutDialog() = default;

@ -24,7 +24,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
}); });
} }
ConfigureDebug::~ConfigureDebug() {} ConfigureDebug::~ConfigureDebug() = default;
void ConfigureDebug::setConfiguration() { void ConfigureDebug::setConfiguration() {
ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub); ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);

@ -12,7 +12,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent) : QDialog(parent), ui(new Ui::
this->setConfiguration(); this->setConfiguration();
} }
ConfigureDialog::~ConfigureDialog() {} ConfigureDialog::~ConfigureDialog() = default;
void ConfigureDialog::setConfiguration() {} void ConfigureDialog::setConfiguration() {}

@ -24,7 +24,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
} }
ConfigureGeneral::~ConfigureGeneral() {} ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::setConfiguration() { void ConfigureGeneral::setConfiguration() {
ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan); ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);

@ -14,7 +14,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
this->setConfiguration(); this->setConfiguration();
} }
ConfigureGraphics::~ConfigureGraphics() {} ConfigureGraphics::~ConfigureGraphics() = default;
enum class Resolution : int { enum class Resolution : int {
Auto, Auto,

@ -35,7 +35,7 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
this->setConfiguration(); this->setConfiguration();
} }
ConfigureSystem::~ConfigureSystem() {} ConfigureSystem::~ConfigureSystem() = default;
void ConfigureSystem::setConfiguration() { void ConfigureSystem::setConfiguration() {
enabled = !Core::System::GetInstance().IsPoweredOn(); enabled = !Core::System::GetInstance().IsPoweredOn();

@ -34,7 +34,8 @@ static Tegra::Texture::TextureFormat ConvertToTextureFormat(
SurfacePicture::SurfacePicture(QWidget* parent, GraphicsSurfaceWidget* surface_widget_) SurfacePicture::SurfacePicture(QWidget* parent, GraphicsSurfaceWidget* surface_widget_)
: QLabel(parent), surface_widget(surface_widget_) {} : QLabel(parent), surface_widget(surface_widget_) {}
SurfacePicture::~SurfacePicture() {}
SurfacePicture::~SurfacePicture() = default;
void SurfacePicture::mousePressEvent(QMouseEvent* event) { void SurfacePicture::mousePressEvent(QMouseEvent* event) {
// Only do something while the left mouse button is held down // Only do something while the left mouse button is held down

@ -14,7 +14,7 @@
#include "core/hle/kernel/timer.h" #include "core/hle/kernel/timer.h"
#include "core/hle/kernel/wait_object.h" #include "core/hle/kernel/wait_object.h"
WaitTreeItem::~WaitTreeItem() {} WaitTreeItem::~WaitTreeItem() = default;
QColor WaitTreeItem::GetColor() const { QColor WaitTreeItem::GetColor() const {
return QColor(Qt::GlobalColor::black); return QColor(Qt::GlobalColor::black);

@ -27,9 +27,8 @@ static QPixmap GetDefaultIcon(bool large) {
class GameListItem : public QStandardItem { class GameListItem : public QStandardItem {
public: public:
GameListItem() : QStandardItem() {} GameListItem() = default;
GameListItem(const QString& string) : QStandardItem(string) {} explicit GameListItem(const QString& string) : QStandardItem(string) {}
virtual ~GameListItem() override {}
}; };
/** /**
@ -45,9 +44,8 @@ public:
static const int TitleRole = Qt::UserRole + 2; static const int TitleRole = Qt::UserRole + 2;
static const int ProgramIdRole = Qt::UserRole + 3; static const int ProgramIdRole = Qt::UserRole + 3;
GameListItemPath() : GameListItem() {} GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) {
: GameListItem() {
setData(game_path, FullPathRole); setData(game_path, FullPathRole);
setData(qulonglong(program_id), ProgramIdRole); setData(qulonglong(program_id), ProgramIdRole);
} }
@ -75,8 +73,8 @@ class GameListItemSize : public GameListItem {
public: public:
static const int SizeRole = Qt::UserRole + 1; static const int SizeRole = Qt::UserRole + 1;
GameListItemSize() : GameListItem() {} GameListItemSize() = default;
GameListItemSize(const qulonglong size_bytes) : GameListItem() { explicit GameListItemSize(const qulonglong size_bytes) {
setData(size_bytes, SizeRole); setData(size_bytes, SizeRole);
} }