video_core: Implement opengl/vulkan draw_texture
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1e8cee2ddf
commit
013b689153
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout(binding = 0) uniform sampler2D tex;
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layout(location = 0) in vec2 texcoord;
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layout(location = 0) out vec4 color;
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void main() {
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color = textureLod(tex, texcoord, 0);
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}
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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namespace OpenGL {
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static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
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GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
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GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
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};
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ProgramManager::ProgramManager(const Device& device) {
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glCreateProgramPipelines(1, &pipeline.handle);
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if (device.UseAssemblyShaders()) {
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glEnable(GL_COMPUTE_PROGRAM_NV);
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}
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}
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void ProgramManager::BindComputeProgram(GLuint program) {
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glUseProgram(program);
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is_compute_bound = true;
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}
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void ProgramManager::BindComputeAssemblyProgram(GLuint program) {
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if (current_assembly_compute_program != program) {
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current_assembly_compute_program = program;
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glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
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}
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UnbindPipeline();
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}
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void ProgramManager::BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
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static constexpr std::array<GLenum, 5> stage_enums{
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GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
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GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
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};
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
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}
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}
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BindPipeline();
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}
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void ProgramManager::BindPresentPrograms(GLuint vertex, GLuint fragment) {
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if (current_programs[0] != vertex) {
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current_programs[0] = vertex;
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glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
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}
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if (current_programs[4] != fragment) {
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current_programs[4] = fragment;
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glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
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}
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glUseProgramStages(
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pipeline.handle,
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GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
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current_programs[1] = 0;
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current_programs[2] = 0;
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current_programs[3] = 0;
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if (current_stage_mask != 0) {
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current_stage_mask = 0;
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for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
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glDisable(program_type);
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}
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}
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BindPipeline();
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}
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void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
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u32 stage_mask) {
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const u32 changed_mask = current_stage_mask ^ stage_mask;
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current_stage_mask = stage_mask;
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if (changed_mask != 0) {
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (((changed_mask >> stage) & 1) != 0) {
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if (((stage_mask >> stage) & 1) != 0) {
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glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
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} else {
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glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
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}
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}
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}
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}
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
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}
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}
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UnbindPipeline();
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}
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void ProgramManager::RestoreGuestCompute() {}
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void ProgramManager::BindPipeline() {
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if (!is_pipeline_bound) {
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is_pipeline_bound = true;
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glBindProgramPipeline(pipeline.handle);
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}
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UnbindCompute();
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}
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void ProgramManager::UnbindPipeline() {
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if (is_pipeline_bound) {
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is_pipeline_bound = false;
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glBindProgramPipeline(0);
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}
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UnbindCompute();
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}
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void ProgramManager::UnbindCompute() {
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if (is_compute_bound) {
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is_compute_bound = false;
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glUseProgram(0);
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}
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}
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} // namespace OpenGL
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