Mark DrawArrays as LOG_TRACE

There's no reason to clog logs with DrawArray.
master
David Marcec 2019-09-21 15:43:58 +07:00
parent bbe82d62b0
commit 01a4afee42
1 changed files with 1 additions and 1 deletions

@ -541,7 +541,7 @@ void Maxwell3D::ProcessSyncPoint() {
} }
void Maxwell3D::DrawArrays() { void Maxwell3D::DrawArrays() {
LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()), LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
regs.vertex_buffer.count); regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?"); ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");