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@ -185,12 +185,20 @@ bool IsASTCSupported() {
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Device::Device()
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Device::Device()
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: max_uniform_buffers{BuildMaxUniformBuffers()}, base_bindings{BuildBaseBindings()} {
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: max_uniform_buffers{BuildMaxUniformBuffers()}, base_bindings{BuildBaseBindings()} {
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const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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const auto renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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const std::vector extensions = GetExtensions();
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const std::vector extensions = GetExtensions();
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const bool is_nvidia = vendor == "NVIDIA Corporation";
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const bool is_nvidia = vendor == "NVIDIA Corporation";
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const bool is_amd = vendor == "ATI Technologies Inc.";
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const bool is_amd = vendor == "ATI Technologies Inc.";
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bool disable_fast_buffer_sub_data = false;
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if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
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LOG_WARNING(
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Render_OpenGL,
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"Beta driver 443.24 is known to have issues. There might be performance issues.");
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disable_fast_buffer_sub_data = true;
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}
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uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
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shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
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max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
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max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
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@ -204,7 +212,7 @@ Device::Device()
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has_variable_aoffi = TestVariableAoffi();
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = is_amd;
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has_component_indexing_bug = is_amd;
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has_precise_bug = TestPreciseBug();
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has_precise_bug = TestPreciseBug();
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has_fast_buffer_sub_data = is_nvidia;
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has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
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use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 &&
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use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 &&
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GLAD_GL_NV_compute_program5;
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GLAD_GL_NV_compute_program5;
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