Merge pull request #4055 from ReinUsesLisp/nvidia-443-24

gl_device: Black list NVIDIA 443.24 for fast buffer uploads
master
bunnei 2020-06-06 02:37:24 +07:00 committed by GitHub
commit 03fd5aa384
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1 changed files with 10 additions and 2 deletions

@ -185,12 +185,20 @@ bool IsASTCSupported() {
Device::Device() Device::Device()
: max_uniform_buffers{BuildMaxUniformBuffers()}, base_bindings{BuildBaseBindings()} { : max_uniform_buffers{BuildMaxUniformBuffers()}, base_bindings{BuildBaseBindings()} {
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR)); const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const auto renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER)); const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
const std::vector extensions = GetExtensions(); const std::vector extensions = GetExtensions();
const bool is_nvidia = vendor == "NVIDIA Corporation"; const bool is_nvidia = vendor == "NVIDIA Corporation";
const bool is_amd = vendor == "ATI Technologies Inc."; const bool is_amd = vendor == "ATI Technologies Inc.";
bool disable_fast_buffer_sub_data = false;
if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
LOG_WARNING(
Render_OpenGL,
"Beta driver 443.24 is known to have issues. There might be performance issues.");
disable_fast_buffer_sub_data = true;
}
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT); shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS); max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
@ -204,7 +212,7 @@ Device::Device()
has_variable_aoffi = TestVariableAoffi(); has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd; has_component_indexing_bug = is_amd;
has_precise_bug = TestPreciseBug(); has_precise_bug = TestPreciseBug();
has_fast_buffer_sub_data = is_nvidia; has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 && use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 &&
GLAD_GL_NV_compute_program5; GLAD_GL_NV_compute_program5;