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@ -12,6 +12,7 @@
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#define QT_NO_OPENGL
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#include <QDesktopWidget>
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#include <QDialogButtonBox>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QtGui>
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@ -373,9 +374,9 @@ void GMainWindow::ConnectMenuEvents() {
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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&GMainWindow::OnMenuSelectGameListRoot);
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connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
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[this] { OnMenuSelectEmulatedDirectory(false); });
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[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
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connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
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[this] { OnMenuSelectEmulatedDirectory(true); });
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[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); });
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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// Emulation
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@ -891,10 +892,22 @@ void GMainWindow::OnMenuSelectGameListRoot() {
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}
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}
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void GMainWindow::OnMenuSelectEmulatedDirectory(bool is_sdmc) {
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void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
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const auto res = QMessageBox::information(
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this, tr("Changing Emulated Directory"),
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tr("You are about to change the emulated %1 directory of the system. Please note "
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"that this does not also move the contents of the previous directory to the "
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"new one and you will have to do that yourself.")
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.arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")),
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QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
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if (res == QMessageBox::Cancel)
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return;
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QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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if (!dir_path.isEmpty()) {
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FileUtil::GetUserPath(is_sdmc ? FileUtil::UserPath::SDMCDir : FileUtil::UserPath::NANDDir,
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FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
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: FileUtil::UserPath::NANDDir,
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dir_path.toStdString());
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Service::FileSystem::CreateFactories(vfs);
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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