gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()

This is only ever used within this function, so we can narrow it's scope
down.
master
Lioncash 2019-10-15 18:58:33 +07:00
parent 2f2ab9b5bc
commit 04a1161354
1 changed files with 1 additions and 3 deletions

@ -2271,10 +2271,8 @@ private:
ShaderWriter code;
};
static constexpr std::string_view flow_var = "flow_var_";
std::string GetFlowVariable(u32 i) {
return fmt::format("{}{}", flow_var, i);
return fmt::format("flow_var_{}", i);
}
class ExprDecompiler {