|
|
|
@ -412,14 +412,16 @@ void RasterizerOpenGL::DrawArrays() {
|
|
|
|
|
|
|
|
|
|
const GLenum primitive_mode{MaxwellToGL::PrimitiveTopology(regs.draw.topology)};
|
|
|
|
|
if (is_indexed) {
|
|
|
|
|
const GLint index_min{static_cast<GLint>(regs.index_array.first)};
|
|
|
|
|
const GLint index_max{static_cast<GLint>(regs.index_array.first + regs.index_array.count)};
|
|
|
|
|
glDrawRangeElementsBaseVertex(primitive_mode, index_min, index_max, regs.index_array.count,
|
|
|
|
|
const GLint base_vertex{static_cast<GLint>(regs.vb_element_base)};
|
|
|
|
|
|
|
|
|
|
// Adjust the index buffer offset so it points to the first desired index.
|
|
|
|
|
index_buffer_offset += regs.index_array.first * regs.index_array.FormatSizeInBytes();
|
|
|
|
|
|
|
|
|
|
glDrawElementsBaseVertex(primitive_mode, regs.index_array.count,
|
|
|
|
|
MaxwellToGL::IndexFormat(regs.index_array.format),
|
|
|
|
|
reinterpret_cast<const void*>(index_buffer_offset),
|
|
|
|
|
-index_min);
|
|
|
|
|
reinterpret_cast<const void*>(index_buffer_offset), base_vertex);
|
|
|
|
|
} else {
|
|
|
|
|
glDrawArrays(primitive_mode, 0, regs.vertex_buffer.count);
|
|
|
|
|
glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Disable scissor test
|
|
|
|
|