gl_rasterizer: Split VAO and VB setup functions.

master
Markus Wick 2018-11-06 19:37:10 +07:00
parent dd321dc85f
commit 0590dd2971
2 changed files with 16 additions and 5 deletions

@ -33,7 +33,8 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = VideoCore::Surface::PixelFormat; using PixelFormat = VideoCore::Surface::PixelFormat;
using SurfaceType = VideoCore::Surface::SurfaceType; using SurfaceType = VideoCore::Surface::SurfaceType;
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
@ -122,7 +123,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
RasterizerOpenGL::~RasterizerOpenGL() {} RasterizerOpenGL::~RasterizerOpenGL() {}
void RasterizerOpenGL::SetupVertexArrays() { void RasterizerOpenGL::SetupVertexFormat() {
MICROPROFILE_SCOPE(OpenGL_VAO); MICROPROFILE_SCOPE(OpenGL_VAO);
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs; const auto& regs = gpu.regs;
@ -175,8 +176,13 @@ void RasterizerOpenGL::SetupVertexArrays() {
} }
} }
state.draw.vertex_array = VAO.handle; state.draw.vertex_array = VAO.handle;
state.draw.vertex_buffer = buffer_cache.GetHandle();
state.Apply(); state.Apply();
}
void RasterizerOpenGL::SetupVertexBuffer() {
MICROPROFILE_SCOPE(OpenGL_VB);
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
// Upload all guest vertex arrays sequentially to our buffer // Upload all guest vertex arrays sequentially to our buffer
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
@ -203,6 +209,9 @@ void RasterizerOpenGL::SetupVertexArrays() {
glVertexBindingDivisor(index, 0); glVertexBindingDivisor(index, 0);
} }
} }
// Implicit set by glBindVertexBuffer. Stupid glstate handling...
state.draw.vertex_buffer = buffer_cache.GetHandle();
} }
DrawParameters RasterizerOpenGL::SetupDraw() { DrawParameters RasterizerOpenGL::SetupDraw() {
@ -621,7 +630,8 @@ void RasterizerOpenGL::DrawArrays() {
buffer_cache.Map(buffer_size); buffer_cache.Map(buffer_size);
SetupVertexArrays(); SetupVertexFormat();
SetupVertexBuffer();
DrawParameters params = SetupDraw(); DrawParameters params = SetupDraw();
SetupShaders(params.primitive_mode); SetupShaders(params.primitive_mode);

@ -207,7 +207,8 @@ private:
std::size_t CalculateIndexBufferSize() const; std::size_t CalculateIndexBufferSize() const;
void SetupVertexArrays(); void SetupVertexFormat();
void SetupVertexBuffer();
DrawParameters SetupDraw(); DrawParameters SetupDraw();