core/hid: Add output devices

master
german77 2021-10-11 00:43:11 +07:00 committed by Narr the Reg
parent e14ae06391
commit 06a5ef5874
20 changed files with 313 additions and 145 deletions

@ -38,6 +38,27 @@ enum class BatteryLevel {
Charging,
};
enum class PollingMode {
Active,
Pasive,
Camera,
NCF,
IR,
};
enum class VibrationError {
None,
NotSupported,
Disabled,
Unknown,
};
enum class PollingError {
None,
NotSupported,
Unknown,
};
struct AnalogProperties {
float deadzone{};
float range{1.0f};
@ -149,6 +170,24 @@ private:
InputCallback callback;
};
/// An abstract class template for an output device (rumble, LED pattern, polling mode).
class OutputDevice {
public:
virtual ~OutputDevice() = default;
virtual void SetLED([[maybe_unused]] LedStatus led_status) {
return;
}
virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) {
return VibrationError::NotSupported;
}
virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
return PollingError::NotSupported;
}
};
/// An abstract class template for a factory that can create input devices.
template <typename InputDeviceType>
class Factory {

@ -66,12 +66,32 @@ void EmulatedController::ReloadFromSettings() {
for (std::size_t index = 0; index < player.motions.size(); ++index) {
motion_params[index] = Common::ParamPackage(player.motions[index]);
}
controller.colors_state.left = {
.body = player.body_color_left,
.button = player.button_color_left,
};
controller.colors_state.right = {
.body = player.body_color_right,
.button = player.button_color_right,
};
controller.colors_state.fullkey = controller.colors_state.left;
SetNpadType(MapSettingsTypeToNPad(player.controller_type));
if (player.connected) {
Connect();
} else {
Disconnect();
}
ReloadInput();
}
void EmulatedController::ReloadInput() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
const auto left_side = button_params[Settings::NativeButton::ZL];
const auto right_side = button_params[Settings::NativeButton::ZR];
@ -90,21 +110,13 @@ void EmulatedController::ReloadInput() {
trigger_devices[1] =
Input::CreateDevice<Input::InputDevice>(button_params[Settings::NativeButton::ZR]);
controller.colors_state.left = {
.body = player.body_color_left,
.button = player.button_color_left,
};
controller.colors_state.right = {
.body = player.body_color_right,
.button = player.button_color_right,
};
controller.colors_state.fullkey = controller.colors_state.left;
battery_devices[0] = Input::CreateDevice<Input::InputDevice>(left_side);
battery_devices[1] = Input::CreateDevice<Input::InputDevice>(right_side);
button_params[Settings::NativeButton::ZL].Set("output",true);
output_devices[0] =
Input::CreateDevice<Input::OutputDevice>(button_params[Settings::NativeButton::ZL]);
for (std::size_t index = 0; index < button_devices.size(); ++index) {
if (!button_devices[index]) {
continue;
@ -149,14 +161,6 @@ void EmulatedController::ReloadInput() {
[this, index](Input::CallbackStatus callback) { SetMotion(callback, index); }};
motion_devices[index]->SetCallback(motion_callback);
}
SetNpadType(MapSettingsTypeToNPad(player.controller_type));
if (player.connected) {
Connect();
} else {
Disconnect();
}
}
void EmulatedController::UnloadInput() {
@ -197,7 +201,8 @@ void EmulatedController::SaveCurrentConfig() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
auto& player = Settings::values.players.GetValue()[player_index];
player.connected = is_connected;
player.controller_type = MapNPadToSettingsType(npad_type);
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
player.buttons[index] = button_params[index].Serialize();
}
@ -601,13 +606,50 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
TriggerOnChange(ControllerTriggerType::Battery);
}
bool EmulatedController::SetVibration([[maybe_unused]] std::size_t device_index,
[[maybe_unused]] VibrationValue vibration) {
bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
if (!output_devices[device_index]) {
return false;
}
int EmulatedController::TestVibration(std::size_t device_index) {
return 1;
const Input::VibrationStatus status = {
.low_amplitude = vibration.high_amplitude,
.low_frequency = vibration.high_amplitude,
.high_amplitude = vibration.high_amplitude,
.high_frequency = vibration.high_amplitude,
};
return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
}
bool EmulatedController::TestVibration(std::size_t device_index) {
if (!output_devices[device_index]) {
return false;
}
// Send a slight vibration to test for rumble support
constexpr Input::VibrationStatus status = {
.low_amplitude = 0.001f,
.low_frequency = 160.0f,
.high_amplitude = 0.001f,
.high_frequency = 320.0f,
};
return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
}
void EmulatedController::SetLedPattern() {
for (auto& device : output_devices) {
if (!device) {
continue;
}
const LedPattern pattern = GetLedPattern();
const Input::LedStatus status = {
.led_1 = pattern.position1 != 0,
.led_2 = pattern.position2 != 0,
.led_3 = pattern.position3 != 0,
.led_4 = pattern.position4 != 0,
};
device->SetLED(status);
}
}
void EmulatedController::Connect() {
@ -655,6 +697,29 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
TriggerOnChange(ControllerTriggerType::Type);
}
LedPattern EmulatedController::GetLedPattern() const {
switch (npad_id_type) {
case NpadIdType::Player1:
return LedPattern{1, 0, 0, 0};
case NpadIdType::Player2:
return LedPattern{1, 1, 0, 0};
case NpadIdType::Player3:
return LedPattern{1, 1, 1, 0};
case NpadIdType::Player4:
return LedPattern{1, 1, 1, 1};
case NpadIdType::Player5:
return LedPattern{1, 0, 0, 1};
case NpadIdType::Player6:
return LedPattern{1, 0, 1, 0};
case NpadIdType::Player7:
return LedPattern{1, 0, 1, 1};
case NpadIdType::Player8:
return LedPattern{0, 1, 1, 0};
default:
return LedPattern{0, 0, 0, 0};
}
}
ButtonValues EmulatedController::GetButtonsValues() const {
return controller.button_values;
}

@ -33,12 +33,14 @@ using ControllerMotionDevices =
using TriggerDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
using BatteryDevices = std::array<std::unique_ptr<Input::InputDevice>, 2>;
using OutputDevices = std::array<std::unique_ptr<Input::OutputDevice>, 2>;
using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
using BatteryParams = std::array<Common::ParamPackage, 2>;
using OutputParams = std::array<Common::ParamPackage, 2>;
using ButtonValues = std::array<Input::ButtonStatus, Settings::NativeButton::NumButtons>;
using SticksValues = std::array<Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
@ -94,6 +96,7 @@ struct ControllerStatus {
ControllerColors colors_state{};
BatteryLevelState battery_state{};
};
enum class ControllerTriggerType {
Button,
Stick,
@ -137,6 +140,9 @@ public:
/// Gets the NpadType for this controller.
NpadType GetNpadType() const;
/// Gets the NpadType for this controller.
LedPattern GetLedPattern() const;
void Connect();
void Disconnect();
@ -179,7 +185,9 @@ public:
BatteryLevelState GetBattery() const;
bool SetVibration(std::size_t device_index, VibrationValue vibration);
int TestVibration(std::size_t device_index);
bool TestVibration(std::size_t device_index);
void SetLedPattern();
int SetCallback(ControllerUpdateCallback update_callback);
void DeleteCallback(int key);
@ -215,13 +223,14 @@ private:
ControllerMotionParams motion_params;
TriggerParams trigger_params;
BatteryParams battery_params;
OutputParams output_params;
ButtonDevices button_devices;
StickDevices stick_devices;
ControllerMotionDevices motion_devices;
TriggerDevices trigger_devices;
BatteryDevices battery_devices;
// VibrationDevices vibration_devices;
OutputDevices output_devices;
mutable std::mutex mutex;
std::unordered_map<int, ControllerUpdateCallback> callback_list;

@ -112,6 +112,8 @@ struct NpadStyleTag {
BitField<7, 1, u32> lark;
BitField<8, 1, u32> handheld_lark;
BitField<9, 1, u32> lucia;
BitField<10, 1, u32> lagoon;
BitField<11, 1, u32> lager;
BitField<29, 1, u32> system_ext;
BitField<30, 1, u32> system;
};
@ -175,6 +177,22 @@ struct NpadPowerInfo {
};
static_assert(sizeof(NpadPowerInfo) == 0xC, "NpadPowerInfo is an invalid size");
struct LedPattern {
explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
position1.Assign(light1);
position2.Assign(light2);
position3.Assign(light3);
position4.Assign(light4);
}
union {
u64 raw{};
BitField<0, 1, u64> position1;
BitField<1, 1, u64> position2;
BitField<2, 1, u64> position3;
BitField<3, 1, u64> position4;
};
};
// This is nn::hid::NpadButton
enum class NpadButton : u64 {
None = 0,

@ -796,7 +796,7 @@ void Controller_NPad::InitializeVibrationDeviceAtIndex(std::size_t npad_index,
}
controller.vibration[device_index].device_mounted =
controller.device->TestVibration(device_index) == 1;
controller.device->TestVibration(device_index);
}
void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) {
@ -954,31 +954,12 @@ bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) {
return true;
}
Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
Core::HID::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) {
// These are controllers without led patterns
return LedPattern{0, 0, 0, 0};
}
switch (npad_id) {
case 0:
return LedPattern{1, 0, 0, 0};
case 1:
return LedPattern{1, 1, 0, 0};
case 2:
return LedPattern{1, 1, 1, 0};
case 3:
return LedPattern{1, 1, 1, 1};
case 4:
return LedPattern{1, 0, 0, 1};
case 5:
return LedPattern{1, 0, 1, 0};
case 6:
return LedPattern{1, 0, 1, 1};
case 7:
return LedPattern{0, 1, 1, 0};
default:
return LedPattern{0, 0, 0, 0};
return Core::HID::LedPattern{0, 0, 0, 0};
}
return controller_data[npad_id].device->GetLedPattern();
}
bool Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const {

@ -115,22 +115,6 @@ public:
.freq_high = 320.0f,
};
struct LedPattern {
explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
position1.Assign(light1);
position2.Assign(light2);
position3.Assign(light3);
position4.Assign(light4);
}
union {
u64 raw{};
BitField<0, 1, u64> position1;
BitField<1, 1, u64> position2;
BitField<2, 1, u64> position3;
BitField<3, 1, u64> position4;
};
};
void SetSupportedStyleSet(Core::HID::NpadStyleTag style_set);
Core::HID::NpadStyleTag GetSupportedStyleSet() const;
@ -186,7 +170,7 @@ public:
void SetSixAxisFusionParameters(f32 parameter1, f32 parameter2);
std::pair<f32, f32> GetSixAxisFusionParameters();
void ResetSixAxisFusionParameters();
LedPattern GetLedPattern(u32 npad_id);
Core::HID::LedPattern GetLedPattern(u32 npad_id);
bool IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const;
void SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled, u32 npad_id);
void SetAnalogStickUseCenterClamp(bool use_center_clamp);

@ -322,13 +322,17 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) {
return true;
}
bool GCAdapter::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) {
Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) {
const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
const auto processed_amplitude =
static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
pads[identifier.port].rumble_amplitude = processed_amplitude;
return rumble_enabled;
if (!rumble_enabled) {
return Input::VibrationError::Disabled;
}
return Input::VibrationError::None;
}
void GCAdapter::UpdateVibrations() {

@ -24,7 +24,7 @@ public:
explicit GCAdapter(const std::string input_engine_);
~GCAdapter();
bool SetRumble(const PadIdentifier& identifier,
Input::VibrationError SetRumble(const PadIdentifier& identifier,
const Input::VibrationStatus vibration) override;
/// Used for automapping features

@ -506,7 +506,8 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
}
return devices;
}
bool SDLDriver::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) {
Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
const Input::VibrationStatus vibration) {
const auto joystick =
GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
const auto process_amplitude = [](f32 amplitude) {
@ -519,7 +520,10 @@ bool SDLDriver::SetRumble(const PadIdentifier& identifier, const Input::Vibratio
.high_frequency = vibration.high_frequency,
};
return joystick->RumblePlay(new_vibration);
if (!joystick->RumblePlay(new_vibration)) {
return Input::VibrationError::Unknown;
}
return Input::VibrationError::None;
}
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
s32 axis, float value) const {

@ -58,7 +58,7 @@ public:
std::string GetHatButtonName(u8 direction_value) const override;
u8 GetHatButtonId(const std::string direction_name) const override;
bool SetRumble(const PadIdentifier& identifier,
Input::VibrationError SetRumble(const PadIdentifier& identifier,
const Input::VibrationStatus vibration) override;
private:

@ -251,7 +251,8 @@ private:
std::chrono::time_point<std::chrono::steady_clock> last_update;
};
std::unique_ptr<Input::InputDevice> StickFromButton::Create(const Common::ParamPackage& params) {
std::unique_ptr<Input::InputDevice> StickFromButton::Create(
const Common::ParamPackage& params) {
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
auto up = Input::CreateDeviceFromString<Input::InputDevice>(params.Get("up", null_engine));
auto down = Input::CreateDeviceFromString<Input::InputDevice>(params.Get("down", null_engine));

@ -25,7 +25,8 @@ public:
* - "modifier": a serialized ParamPackage for creating a button device as the modifier
* - "modifier_scale": a float for the multiplier the modifier gives to the position
*/
std::unique_ptr<Input::InputDevice> Create(const Common::ParamPackage& params) override;
std::unique_ptr<Input::InputDevice> Create(
const Common::ParamPackage& params) override;
};
} // namespace InputCommon

@ -57,7 +57,9 @@ private:
const Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
};
std::unique_ptr<Input::InputDevice> TouchFromButton::Create(const Common::ParamPackage& params) {
std::unique_ptr<Input::InputDevice> TouchFromButton::Create(
const Common::ParamPackage& params) {
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
auto button =
Input::CreateDeviceFromString<Input::InputDevice>(params.Get("button", null_engine));

@ -114,18 +114,24 @@ public:
// Disable configuring mode for mapping
void EndConfiguration();
// Sets rumble to a controller
virtual bool SetRumble([[maybe_unused]] const PadIdentifier& identifier,
[[maybe_unused]] const Input::VibrationStatus vibration) {
return false;
}
// Sets a led pattern for a controller
virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier,
[[maybe_unused]] const Input::LedStatus led_status) {
return;
}
// Sets rumble to a controller
virtual Input::VibrationError SetRumble([[maybe_unused]] const PadIdentifier& identifier,
[[maybe_unused]] const Input::VibrationStatus vibration) {
return Input::VibrationError::NotSupported;
}
// Sets polling mode to a controller
virtual Input::PollingError SetPollingMode([[maybe_unused]] const PadIdentifier& identifier,
[[maybe_unused]] const Input::PollingMode vibration) {
return Input::PollingError::NotSupported;
}
// Returns the engine name
[[nodiscard]] const std::string& GetEngineName() const;

@ -592,6 +592,28 @@ private:
InputEngine* input_engine;
};
class OutputFromIdentifier final : public Input::OutputDevice {
public:
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
: identifier(identifier_), input_engine(input_engine_) {}
virtual void SetLED( Input::LedStatus led_status) {
input_engine->SetLeds(identifier, led_status);
}
virtual Input::VibrationError SetVibration(Input::VibrationStatus vibration_status) {
return input_engine->SetRumble(identifier, vibration_status);
}
virtual Input::PollingError SetPollingMode(Input::PollingMode polling_mode) {
return input_engine->SetPollingMode(identifier, polling_mode);
}
private:
const PadIdentifier identifier;
InputEngine* input_engine;
};
std::unique_ptr<Input::InputDevice> InputFactory::CreateButtonDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
@ -825,7 +847,8 @@ std::unique_ptr<Input::InputDevice> InputFactory::CreateMotionDevice(Common::Par
InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
: input_engine(std::move(input_engine_)) {}
std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPackage& params) {
std::unique_ptr<Input::InputDevice> InputFactory::Create(
const Common::ParamPackage& params) {
if (params.Has("button") && params.Has("axis")) {
return CreateTriggerDevice(params);
}
@ -857,4 +880,19 @@ std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPack
return std::make_unique<DummyInput>();
}
OutputFactory::OutputFactory(std::shared_ptr<InputEngine> input_engine_)
: input_engine(std::move(input_engine_)) {}
std::unique_ptr<Input::OutputDevice> OutputFactory::Create(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
input_engine->PreSetController(identifier);
return std::make_unique<OutputFromIdentifier>(identifier, input_engine.get());
}
} // namespace InputCommon

@ -16,12 +16,32 @@ class InputEngine;
/**
* An Input factory. It receives input events and forward them to all input devices it created.
*/
class OutputFactory final : public Input::Factory<Input::OutputDevice> {
public:
explicit OutputFactory(std::shared_ptr<InputEngine> input_engine_);
/**
* Creates an output device from the parameters given.
* @param params contains parameters for creating the device:
* @param - "guid": text string for identifing controllers
* @param - "port": port of the connected device
* @param - "pad": slot of the connected controller
* @return an unique ouput device with the parameters specified
*/
std::unique_ptr<Input::OutputDevice> Create(
const Common::ParamPackage& params) override;
private:
std::shared_ptr<InputEngine> input_engine;
};
class InputFactory final : public Input::Factory<Input::InputDevice> {
public:
explicit InputFactory(std::shared_ptr<InputEngine> input_engine_);
/**
* Creates a input device from the parameters given. Identifies the type of input to be returned
* Creates an input device from the parameters given. Identifies the type of input to be returned
* if it contains the following parameters:
* - button: Contains "button" or "code"
* - hat_button: Contains "hat"
@ -32,6 +52,7 @@ public:
* - motion: Contains "motion"
* - touch: Contains "button", "axis_x" and "axis_y"
* - battery: Contains "battery"
* - output: Contains "output"
* @param params contains parameters for creating the device:
* @param - "code": the code of the keyboard key to bind with the input
* @param - "button": same as "code" but for controller buttons
@ -44,7 +65,8 @@ public:
* @param - "battery": Only used as a placeholder to set the input type
* @return an unique input device with the parameters specified
*/
std::unique_ptr<Input::InputDevice> Create(const Common::ParamPackage& params) override;
std::unique_ptr<Input::InputDevice> Create(
const Common::ParamPackage& params) override;
private:
/**

@ -46,8 +46,10 @@ struct InputSubsystem::Impl {
gcadapter = std::make_shared<GCAdapter>("gcpad");
gcadapter->SetMappingCallback(mapping_callback);
gcadapter_factory = std::make_shared<InputFactory>(gcadapter);
Input::RegisterFactory<Input::InputDevice>(gcadapter->GetEngineName(), gcadapter_factory);
gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
Input::RegisterFactory<Input::InputDevice>(gcadapter->GetEngineName(), gcadapter_input_factory);
Input::RegisterFactory<Input::OutputDevice>(gcadapter->GetEngineName(), gcadapter_output_factory);
udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
udp_client->SetMappingCallback(mapping_callback);
@ -62,8 +64,10 @@ struct InputSubsystem::Impl {
#ifdef HAVE_SDL2
sdl = std::make_shared<SDLDriver>("sdl");
sdl->SetMappingCallback(mapping_callback);
sdl_factory = std::make_shared<InputFactory>(sdl);
Input::RegisterFactory<Input::InputDevice>(sdl->GetEngineName(), sdl_factory);
sdl_input_factory = std::make_shared<InputFactory>(sdl);
sdl_output_factory = std::make_shared<OutputFactory>(sdl);
Input::RegisterFactory<Input::InputDevice>(sdl->GetEngineName(), sdl_input_factory);
Input::RegisterFactory<Input::OutputDevice>(sdl->GetEngineName(), sdl_output_factory);
#endif
Input::RegisterFactory<Input::InputDevice>("touch_from_button",
@ -247,21 +251,27 @@ struct InputSubsystem::Impl {
}
std::shared_ptr<MappingFactory> mapping_factory;
std::shared_ptr<Keyboard> keyboard;
std::shared_ptr<InputFactory> keyboard_factory;
std::shared_ptr<Mouse> mouse;
std::shared_ptr<InputFactory> mouse_factory;
std::shared_ptr<GCAdapter> gcadapter;
std::shared_ptr<InputFactory> gcadapter_factory;
std::shared_ptr<TouchScreen> touch_screen;
std::shared_ptr<InputFactory> touch_screen_factory;
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
std::shared_ptr<InputFactory> udp_client_factory;
std::shared_ptr<TasInput::Tas> tas_input;
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
std::shared_ptr<InputFactory> keyboard_factory;
std::shared_ptr<InputFactory> mouse_factory;
std::shared_ptr<InputFactory> gcadapter_input_factory;
std::shared_ptr<InputFactory> touch_screen_factory;
std::shared_ptr<InputFactory> udp_client_factory;
std::shared_ptr<InputFactory> tas_input_factory;
std::shared_ptr<OutputFactory> gcadapter_output_factory;
#ifdef HAVE_SDL2
std::shared_ptr<SDLDriver> sdl;
std::shared_ptr<InputFactory> sdl_factory;
std::shared_ptr<InputFactory> sdl_input_factory;
std::shared_ptr<OutputFactory> sdl_output_factory;
#endif
};

@ -465,6 +465,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
UpdateControllerEnabledButtons();
UpdateControllerButtonNames();
UpdateMotionButtons();
emulated_controller->SetNpadType(
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()));
});
connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
@ -540,6 +542,11 @@ void ConfigureInputPlayer::LoadConfiguration() {
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
ui->groupConnectedController->setChecked(connected);
if (connected) {
emulated_controller->Connect();
} else {
emulated_controller->Disconnect();
}
}
void ConfigureInputPlayer::UpdateInputDeviceCombobox() {

@ -24,34 +24,6 @@ PlayerControlPreview::~PlayerControlPreview() {
}
};
PlayerControlPreview::LedPattern PlayerControlPreview::GetColorPattern(std::size_t index,
bool player_on) {
if (!player_on) {
return {0, 0, 0, 0};
}
switch (index) {
case 0:
return {1, 0, 0, 0};
case 1:
return {1, 1, 0, 0};
case 2:
return {1, 1, 1, 0};
case 3:
return {1, 1, 1, 1};
case 4:
return {1, 0, 0, 1};
case 5:
return {1, 0, 1, 0};
case 6:
return {1, 0, 1, 1};
case 7:
return {0, 1, 1, 0};
default:
return {0, 0, 0, 0};
}
}
void PlayerControlPreview::SetController(Core::HID::EmulatedController* controller_) {
if (is_controller_set) {
controller->DeleteCallback(callback_key);
@ -160,8 +132,13 @@ void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType typ
switch (type) {
case Core::HID::ControllerTriggerType::Connected:
is_connected = true;
led_pattern = controller->GetLedPattern();
needs_redraw = true;
break;
case Core::HID::ControllerTriggerType::Disconnected:
is_connected = controller->IsConnected();
is_connected = false;
led_pattern.raw = 0;
needs_redraw = true;
break;
case Core::HID::ControllerTriggerType::Type:
@ -1853,10 +1830,14 @@ void PlayerControlPreview::DrawLeftBody(QPainter& p, const QPointF center) {
const float led_size = 5.0f;
const QPointF led_position = sideview_center + QPointF(0, -36);
int led_count = 0;
for (const auto& color : led_color) {
p.setBrush(color);
p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
}
}
void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
@ -1949,10 +1930,14 @@ void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
const float led_size = 5.0f;
const QPointF led_position = sideview_center + QPointF(0, -36);
int led_count = 0;
for (const auto& color : led_color) {
p.setBrush(color);
p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
}
}
void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center,

@ -59,13 +59,6 @@ private:
SR,
};
struct LedPattern {
bool position1;
bool position2;
bool position3;
bool position4;
};
struct ColorMapping {
QColor outline{};
QColor primary{};
@ -88,7 +81,6 @@ private:
QColor deadzone{};
};
static LedPattern GetColorPattern(std::size_t index, bool player_on);
void UpdateColors();
void ResetInputs();
@ -194,7 +186,7 @@ private:
int callback_key;
QColor button_color{};
ColorMapping colors{};
std::array<QColor, 4> led_color{};
Core::HID::LedPattern led_pattern{0, 0, 0, 0};
std::size_t player_index{};
Core::HID::EmulatedController* controller;
std::size_t button_mapping_index{Settings::NativeButton::NumButtons};