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@ -66,12 +66,32 @@ void EmulatedController::ReloadFromSettings() {
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for (std::size_t index = 0; index < player.motions.size(); ++index) {
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motion_params[index] = Common::ParamPackage(player.motions[index]);
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}
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controller.colors_state.left = {
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.body = player.body_color_left,
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.button = player.button_color_left,
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};
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controller.colors_state.right = {
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.body = player.body_color_right,
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.button = player.button_color_right,
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};
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controller.colors_state.fullkey = controller.colors_state.left;
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SetNpadType(MapSettingsTypeToNPad(player.controller_type));
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if (player.connected) {
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Connect();
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} else {
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Disconnect();
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}
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ReloadInput();
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}
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void EmulatedController::ReloadInput() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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const auto left_side = button_params[Settings::NativeButton::ZL];
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const auto right_side = button_params[Settings::NativeButton::ZR];
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@ -90,21 +110,13 @@ void EmulatedController::ReloadInput() {
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trigger_devices[1] =
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Input::CreateDevice<Input::InputDevice>(button_params[Settings::NativeButton::ZR]);
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controller.colors_state.left = {
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.body = player.body_color_left,
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.button = player.button_color_left,
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};
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controller.colors_state.right = {
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.body = player.body_color_right,
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.button = player.button_color_right,
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};
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controller.colors_state.fullkey = controller.colors_state.left;
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battery_devices[0] = Input::CreateDevice<Input::InputDevice>(left_side);
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battery_devices[1] = Input::CreateDevice<Input::InputDevice>(right_side);
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button_params[Settings::NativeButton::ZL].Set("output",true);
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output_devices[0] =
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Input::CreateDevice<Input::OutputDevice>(button_params[Settings::NativeButton::ZL]);
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for (std::size_t index = 0; index < button_devices.size(); ++index) {
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if (!button_devices[index]) {
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continue;
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@ -149,14 +161,6 @@ void EmulatedController::ReloadInput() {
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[this, index](Input::CallbackStatus callback) { SetMotion(callback, index); }};
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motion_devices[index]->SetCallback(motion_callback);
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}
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SetNpadType(MapSettingsTypeToNPad(player.controller_type));
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if (player.connected) {
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Connect();
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} else {
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Disconnect();
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}
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}
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void EmulatedController::UnloadInput() {
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@ -197,7 +201,8 @@ void EmulatedController::SaveCurrentConfig() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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auto& player = Settings::values.players.GetValue()[player_index];
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player.connected = is_connected;
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player.controller_type = MapNPadToSettingsType(npad_type);
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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player.buttons[index] = button_params[index].Serialize();
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}
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@ -601,13 +606,50 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
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TriggerOnChange(ControllerTriggerType::Battery);
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}
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bool EmulatedController::SetVibration([[maybe_unused]] std::size_t device_index,
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[[maybe_unused]] VibrationValue vibration) {
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bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
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if (!output_devices[device_index]) {
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return false;
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}
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int EmulatedController::TestVibration(std::size_t device_index) {
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return 1;
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const Input::VibrationStatus status = {
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.low_amplitude = vibration.high_amplitude,
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.low_frequency = vibration.high_amplitude,
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.high_amplitude = vibration.high_amplitude,
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.high_frequency = vibration.high_amplitude,
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};
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return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
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}
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bool EmulatedController::TestVibration(std::size_t device_index) {
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if (!output_devices[device_index]) {
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return false;
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}
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// Send a slight vibration to test for rumble support
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constexpr Input::VibrationStatus status = {
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.low_amplitude = 0.001f,
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.low_frequency = 160.0f,
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.high_amplitude = 0.001f,
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.high_frequency = 320.0f,
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};
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return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
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}
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void EmulatedController::SetLedPattern() {
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for (auto& device : output_devices) {
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if (!device) {
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continue;
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}
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const LedPattern pattern = GetLedPattern();
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const Input::LedStatus status = {
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.led_1 = pattern.position1 != 0,
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.led_2 = pattern.position2 != 0,
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.led_3 = pattern.position3 != 0,
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.led_4 = pattern.position4 != 0,
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};
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device->SetLED(status);
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}
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}
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void EmulatedController::Connect() {
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@ -655,6 +697,29 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
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TriggerOnChange(ControllerTriggerType::Type);
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}
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LedPattern EmulatedController::GetLedPattern() const {
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switch (npad_id_type) {
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case NpadIdType::Player1:
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return LedPattern{1, 0, 0, 0};
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case NpadIdType::Player2:
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return LedPattern{1, 1, 0, 0};
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case NpadIdType::Player3:
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return LedPattern{1, 1, 1, 0};
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case NpadIdType::Player4:
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return LedPattern{1, 1, 1, 1};
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case NpadIdType::Player5:
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return LedPattern{1, 0, 0, 1};
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case NpadIdType::Player6:
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return LedPattern{1, 0, 1, 0};
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case NpadIdType::Player7:
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return LedPattern{1, 0, 1, 1};
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case NpadIdType::Player8:
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return LedPattern{0, 1, 1, 0};
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default:
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return LedPattern{0, 0, 0, 0};
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}
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}
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ButtonValues EmulatedController::GetButtonsValues() const {
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return controller.button_values;
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}
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