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@ -73,14 +73,15 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
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offset = SpliceVectors(input, wait_checks, params.syncpoint_count, offset);
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offset = SpliceVectors(input, wait_checks, params.syncpoint_count, offset);
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offset = SpliceVectors(input, fences, params.fence_count, offset);
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offset = SpliceVectors(input, fences, params.fence_count, offset);
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for (std::size_t i = 0; i < syncpt_increments.size(); i++) {
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SyncptIncr syncpt_incr = syncpt_increments[i];
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fences[i].id = syncpt_incr.id;
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fences[i].value =
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syncpoint_manager.IncreaseSyncpoint(syncpt_incr.id, syncpt_incr.increments);
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}
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auto& gpu = system.GPU();
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auto& gpu = system.GPU();
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if (gpu.UseNvdec()) {
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for (std::size_t i = 0; i < syncpt_increments.size(); i++) {
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const SyncptIncr& syncpt_incr = syncpt_increments[i];
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fences[i].id = syncpt_incr.id;
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fences[i].value =
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syncpoint_manager.IncreaseSyncpoint(syncpt_incr.id, syncpt_incr.increments);
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}
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}
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for (const auto& cmd_buffer : command_buffers) {
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for (const auto& cmd_buffer : command_buffers) {
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auto object = nvmap_dev->GetObject(cmd_buffer.memory_id);
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auto object = nvmap_dev->GetObject(cmd_buffer.memory_id);
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ASSERT_OR_EXECUTE(object, return NvResult::InvalidState;);
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ASSERT_OR_EXECUTE(object, return NvResult::InvalidState;);
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@ -95,11 +96,13 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
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cmdlist.size() * sizeof(u32));
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cmdlist.size() * sizeof(u32));
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gpu.PushCommandBuffer(cmdlist);
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gpu.PushCommandBuffer(cmdlist);
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}
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}
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fences[0].value = syncpoint_manager.IncreaseSyncpoint(fences[0].id, 1);
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if (gpu.UseNvdec()) {
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Tegra::ChCommandHeaderList cmdlist{{(4 << 28) | fences[0].id}};
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fences[0].value = syncpoint_manager.IncreaseSyncpoint(fences[0].id, 1);
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gpu.PushCommandBuffer(cmdlist);
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Tegra::ChCommandHeaderList cmdlist{{(4 << 28) | fences[0].id}};
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gpu.PushCommandBuffer(cmdlist);
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}
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std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
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std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
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// Some games expect command_buffers to be written back
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// Some games expect command_buffers to be written back
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offset = sizeof(IoctlSubmit);
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offset = sizeof(IoctlSubmit);
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@ -118,7 +121,7 @@ NvResult nvhost_nvdec_common::GetSyncpoint(const std::vector<u8>& input, std::ve
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std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
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std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
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LOG_DEBUG(Service_NVDRV, "called GetSyncpoint, id={}", params.param);
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LOG_DEBUG(Service_NVDRV, "called GetSyncpoint, id={}", params.param);
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if (device_syncpoints[params.param] == 0) {
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if (device_syncpoints[params.param] == 0 && system.GPU().UseNvdec()) {
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device_syncpoints[params.param] = syncpoint_manager.AllocateSyncpoint();
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device_syncpoints[params.param] = syncpoint_manager.AllocateSyncpoint();
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}
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}
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params.value = device_syncpoints[params.param];
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params.value = device_syncpoints[params.param];
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