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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.yuzu.yuzu_emu.utils
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object GameMetadata {
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external fun getTitle(path: String): String
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external fun getProgramId(path: String): String
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external fun getDeveloper(path: String): String
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external fun getVersion(path: String): String
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external fun getIcon(path: String): ByteArray
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external fun getIsHomebrew(path: String): Boolean
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external fun resetMetadata()
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}
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <core/core.h>
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#include <core/file_sys/patch_manager.h>
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#include <core/loader/nro.h>
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#include <jni.h>
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#include "core/loader/loader.h"
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#include "jni/android_common/android_common.h"
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#include "native.h"
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struct RomMetadata {
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std::string title;
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u64 programId;
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std::string developer;
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std::string version;
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std::vector<u8> icon;
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bool isHomebrew;
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};
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std::unordered_map<std::string, RomMetadata> m_rom_metadata_cache;
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RomMetadata CacheRomMetadata(const std::string& path) {
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const auto file =
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Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path);
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auto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file, 0, 0);
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RomMetadata entry;
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loader->ReadTitle(entry.title);
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loader->ReadProgramId(entry.programId);
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loader->ReadIcon(entry.icon);
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const FileSys::PatchManager pm{
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entry.programId, EmulationSession::GetInstance().System().GetFileSystemController(),
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EmulationSession::GetInstance().System().GetContentProvider()};
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const auto control = pm.GetControlMetadata();
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if (control.first != nullptr) {
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entry.developer = control.first->GetDeveloperName();
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entry.version = control.first->GetVersionString();
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} else {
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FileSys::NACP nacp;
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if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success) {
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entry.developer = nacp.GetDeveloperName();
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} else {
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entry.developer = "";
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}
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entry.version = "1.0.0";
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}
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if (loader->GetFileType() == Loader::FileType::NRO) {
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auto loader_nro = reinterpret_cast<Loader::AppLoader_NRO*>(loader.get());
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entry.isHomebrew = loader_nro->IsHomebrew();
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} else {
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entry.isHomebrew = false;
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}
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m_rom_metadata_cache[path] = entry;
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return entry;
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}
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RomMetadata GetRomMetadata(const std::string& path) {
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if (auto search = m_rom_metadata_cache.find(path); search != m_rom_metadata_cache.end()) {
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return search->second;
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}
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return CacheRomMetadata(path);
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}
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extern "C" {
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jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getTitle(JNIEnv* env, jobject obj,
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jstring jpath) {
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return ToJString(env, GetRomMetadata(GetJString(env, jpath)).title);
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}
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jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getProgramId(JNIEnv* env, jobject obj,
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jstring jpath) {
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return ToJString(env, std::to_string(GetRomMetadata(GetJString(env, jpath)).programId));
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}
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jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getDeveloper(JNIEnv* env, jobject obj,
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jstring jpath) {
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return ToJString(env, GetRomMetadata(GetJString(env, jpath)).developer);
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}
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jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getVersion(JNIEnv* env, jobject obj,
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jstring jpath) {
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return ToJString(env, GetRomMetadata(GetJString(env, jpath)).version);
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}
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jbyteArray Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIcon(JNIEnv* env, jobject obj,
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jstring jpath) {
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auto icon_data = GetRomMetadata(GetJString(env, jpath)).icon;
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jbyteArray icon = env->NewByteArray(static_cast<jsize>(icon_data.size()));
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env->SetByteArrayRegion(icon, 0, env->GetArrayLength(icon),
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reinterpret_cast<jbyte*>(icon_data.data()));
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return icon;
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}
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jboolean Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIsHomebrew(JNIEnv* env, jobject obj,
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jstring jpath) {
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return static_cast<jboolean>(GetRomMetadata(GetJString(env, jpath)).isHomebrew);
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}
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void Java_org_yuzu_yuzu_1emu_utils_GameMetadata_resetMetadata(JNIEnv* env, jobject obj) {
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return m_rom_metadata_cache.clear();
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}
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} // extern "C"
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@ -0,0 +1,84 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <android/native_window_jni.h>
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#include "common/detached_tasks.h"
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#include "core/core.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/perf_stats.h"
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#include "jni/applets/software_keyboard.h"
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#include "jni/emu_window/emu_window.h"
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#include "video_core/rasterizer_interface.h"
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#pragma once
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class EmulationSession final {
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public:
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explicit EmulationSession();
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~EmulationSession() = default;
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static EmulationSession& GetInstance();
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const Core::System& System() const;
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Core::System& System();
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const EmuWindow_Android& Window() const;
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EmuWindow_Android& Window();
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ANativeWindow* NativeWindow() const;
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void SetNativeWindow(ANativeWindow* native_window);
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void SurfaceChanged();
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int InstallFileToNand(std::string filename, std::string file_extension);
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void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
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const std::string& custom_driver_name,
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const std::string& file_redirect_dir);
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bool IsRunning() const;
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bool IsPaused() const;
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void PauseEmulation();
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void UnPauseEmulation();
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void HaltEmulation();
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void RunEmulation();
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void ShutdownEmulation();
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const Core::PerfStatsResults& PerfStats() const;
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void ConfigureFilesystemProvider(const std::string& filepath);
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Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
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bool IsHandheldOnly();
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void SetDeviceType([[maybe_unused]] int index, int type);
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void OnGamepadConnectEvent([[maybe_unused]] int index);
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void OnGamepadDisconnectEvent([[maybe_unused]] int index);
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SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard();
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private:
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static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
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static void OnEmulationStarted();
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static void OnEmulationStopped(Core::SystemResultStatus result);
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private:
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// Window management
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std::unique_ptr<EmuWindow_Android> m_window;
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ANativeWindow* m_native_window{};
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// Core emulation
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Core::System m_system;
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InputCommon::InputSubsystem m_input_subsystem;
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Common::DetachedTasks m_detached_tasks;
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Core::PerfStatsResults m_perf_stats{};
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std::shared_ptr<FileSys::VfsFilesystem> m_vfs;
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Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
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std::atomic<bool> m_is_running = false;
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std::atomic<bool> m_is_paused = false;
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SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
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std::unique_ptr<Service::Account::ProfileManager> m_profile_manager;
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std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
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// GPU driver parameters
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std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
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// Synchronization
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std::condition_variable_any m_cv;
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mutable std::mutex m_perf_stats_mutex;
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mutable std::mutex m_mutex;
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};
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Loading…
Reference in New Issue