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@ -922,8 +922,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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viewport.y = viewport_rect.bottom;
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viewport.width = viewport_rect.GetWidth();
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viewport.height = viewport_rect.GetHeight();
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viewport.depth_range_far = regs.viewports[i].depth_range_far;
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viewport.depth_range_near = regs.viewports[i].depth_range_near;
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viewport.depth_range_far = src.depth_range_far;
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viewport.depth_range_near = src.depth_range_near;
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}
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state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
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state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
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