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@ -17,6 +17,7 @@ using Tegra::Shader::ShuffleOperation;
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using Tegra::Shader::VoteOperation;
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namespace {
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OperationCode GetOperationCode(VoteOperation vote_op) {
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switch (vote_op) {
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case VoteOperation::All:
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@ -30,6 +31,7 @@ OperationCode GetOperationCode(VoteOperation vote_op) {
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return OperationCode::VoteAll;
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}
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}
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} // Anonymous namespace
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u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
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@ -46,50 +48,50 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
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break;
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}
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case OpCode::Id::SHFL: {
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Node width = [this, instr] {
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Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
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: GetRegister(instr.gpr39);
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// Convert the obscure SHFL mask back into GL_NV_shader_thread_shuffle's width. This has
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// been done reversing Nvidia's math. It won't work on all cases due to SHFL having
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// different parameters that don't properly map to GLSL's interface, but it should work
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// for cases emitted by Nvidia's compiler.
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if (instr.shfl.operation == ShuffleOperation::Up) {
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return Operation(
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OperationCode::ILogicalShiftRight,
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Operation(OperationCode::IAdd, std::move(mask), Immediate(-0x2000)),
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Immediate(8));
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} else {
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return Operation(OperationCode::ILogicalShiftRight,
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Operation(OperationCode::IAdd, Immediate(0x201F),
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Operation(OperationCode::INegate, std::move(mask))),
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Immediate(8));
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}
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}();
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const auto [operation, in_range] = [instr]() -> std::pair<OperationCode, OperationCode> {
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switch (instr.shfl.operation) {
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case ShuffleOperation::Idx:
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return {OperationCode::ShuffleIndexed, OperationCode::InRangeShuffleIndexed};
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case ShuffleOperation::Up:
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return {OperationCode::ShuffleUp, OperationCode::InRangeShuffleUp};
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case ShuffleOperation::Down:
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return {OperationCode::ShuffleDown, OperationCode::InRangeShuffleDown};
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case ShuffleOperation::Bfly:
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return {OperationCode::ShuffleButterfly, OperationCode::InRangeShuffleButterfly};
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}
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UNREACHABLE_MSG("Invalid SHFL operation: {}",
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static_cast<u64>(instr.shfl.operation.Value()));
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return {};
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}();
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// Setting the predicate before the register is intentional to avoid overwriting.
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Node index = instr.shfl.is_index_imm ? Immediate(static_cast<u32>(instr.shfl.index_imm))
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: GetRegister(instr.gpr20);
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SetPredicate(bb, instr.shfl.pred48, Operation(in_range, index, width));
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Node thread_id = Operation(OperationCode::ThreadId);
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Node clamp = Operation(OperationCode::IBitwiseAnd, mask, Immediate(0x1FU));
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Node seg_mask = BitfieldExtract(mask, 8, 16);
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Node neg_seg_mask = Operation(OperationCode::IBitwiseNot, seg_mask);
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Node min_thread_id = Operation(OperationCode::IBitwiseAnd, thread_id, seg_mask);
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Node max_thread_id = Operation(OperationCode::IBitwiseOr, min_thread_id,
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Operation(OperationCode::IBitwiseAnd, clamp, neg_seg_mask));
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Node src_thread_id = [instr, index, neg_seg_mask, min_thread_id, thread_id] {
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switch (instr.shfl.operation) {
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case ShuffleOperation::Idx:
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return Operation(OperationCode::IBitwiseOr,
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Operation(OperationCode::IBitwiseAnd, index, neg_seg_mask),
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min_thread_id);
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case ShuffleOperation::Down:
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return Operation(OperationCode::IAdd, thread_id, index);
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case ShuffleOperation::Up:
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return Operation(OperationCode::IAdd, thread_id,
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Operation(OperationCode::INegate, index));
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case ShuffleOperation::Bfly:
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return Operation(OperationCode::IBitwiseXor, thread_id, index);
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}
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UNREACHABLE();
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return Immediate(0U);
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}();
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Node in_bounds = [instr, src_thread_id, min_thread_id, max_thread_id] {
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if (instr.shfl.operation == ShuffleOperation::Up) {
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return Operation(OperationCode::LogicalIGreaterEqual, src_thread_id, min_thread_id);
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} else {
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return Operation(OperationCode::LogicalILessEqual, src_thread_id, max_thread_id);
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}
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}();
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SetPredicate(bb, instr.shfl.pred48, in_bounds);
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SetRegister(
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bb, instr.gpr0,
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Operation(operation, GetRegister(instr.gpr8), std::move(index), std::move(width)));
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Operation(OperationCode::ShuffleIndexed, GetRegister(instr.gpr8), src_thread_id));
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break;
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}
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default:
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