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@ -3,10 +3,8 @@
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#pragma once
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#include <cstddef>
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#include <cstdlib>
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#include <memory>
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#include <type_traits>
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#include <malloc.h>
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#include <stdlib.h>
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namespace Common {
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@ -43,59 +41,43 @@ constexpr bool IsWordAligned(T value) {
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template <typename T, std::size_t Align = 16>
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class AlignmentAllocator {
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public:
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typedef T value_type;
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typedef std::size_t size_type;
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typedef std::ptrdiff_t difference_type;
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using value_type = T;
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using size_type = std::size_t;
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using difference_type = std::ptrdiff_t;
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typedef T* pointer;
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typedef const T* const_pointer;
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using pointer = T*;
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using const_pointer = const T*;
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typedef T& reference;
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typedef const T& const_reference;
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using reference = T&;
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using const_reference = const T&;
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public:
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inline AlignmentAllocator() throw() {}
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template <typename T2>
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inline AlignmentAllocator(const AlignmentAllocator<T2, Align>&) throw() {}
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inline ~AlignmentAllocator() throw() {}
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inline pointer adress(reference r) {
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return &r;
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pointer address(reference r) {
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return std::addressof(r);
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}
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inline const_pointer adress(const_reference r) const {
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return &r;
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const_pointer address(const_reference r) const {
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return std::addressof(r);
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}
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#if (defined _MSC_VER)
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inline pointer allocate(size_type n) {
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return (pointer)_aligned_malloc(n * sizeof(value_type), Align);
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pointer allocate(size_type n) {
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return static_cast<pointer>(::operator new(n, std::align_val_t{Align}));
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}
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inline void deallocate(pointer p, size_type) {
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_aligned_free(p);
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}
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#else
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inline pointer allocate(size_type n) {
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return (pointer)std::aligned_alloc(Align, n * sizeof(value_type));
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void deallocate(pointer p, size_type) {
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::operator delete(p, std::align_val_t{Align});
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}
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inline void deallocate(pointer p, size_type) {
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std::free(p);
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}
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#endif
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inline void construct(pointer p, const value_type& wert) {
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void construct(pointer p, const value_type& wert) {
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new (p) value_type(wert);
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}
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inline void destroy(pointer p) {
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void destroy(pointer p) {
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p->~value_type();
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}
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inline size_type max_size() const throw() {
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size_type max_size() const noexcept {
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return size_type(-1) / sizeof(value_type);
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}
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