|
|
|
@ -286,7 +286,6 @@ bool GMainWindow::LoadROM(const std::string& filename) {
|
|
|
|
|
Loader::ResultStatus result = app_loader->Load();
|
|
|
|
|
if (Loader::ResultStatus::Success != result) {
|
|
|
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
|
|
|
System::Shutdown();
|
|
|
|
|
|
|
|
|
|
switch (result) {
|
|
|
|
|
case Loader::ResultStatus::ErrorEncrypted: {
|
|
|
|
@ -326,8 +325,10 @@ void GMainWindow::BootGame(const std::string& filename) {
|
|
|
|
|
if (!InitializeSystem())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (!LoadROM(filename))
|
|
|
|
|
if (!LoadROM(filename)) {
|
|
|
|
|
System::Shutdown();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Create and start the emulation thread
|
|
|
|
|
emu_thread = std::make_unique<EmuThread>(render_window);
|
|
|
|
|