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@ -5,8 +5,8 @@
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namespace DefaultINI {
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namespace DefaultINI {
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const char* sdl2_config_file = R"(
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const char* sdl2_config_file =
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R"(
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[ControlsP0]
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[ControlsP0]
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# The input devices and parameters for each Switch native input
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# The input devices and parameters for each Switch native input
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# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
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# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
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@ -143,6 +143,8 @@ mouse_enabled =
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# 0 (default): Disabled, 1: Enabled
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# 0 (default): Disabled, 1: Enabled
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keyboard_enabled =
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keyboard_enabled =
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)"
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R"(
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[Core]
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[Core]
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# Whether to use multi-core for CPU emulation
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# Whether to use multi-core for CPU emulation
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# 0: Disabled, 1 (default): Enabled
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# 0: Disabled, 1 (default): Enabled
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@ -242,6 +244,8 @@ cpuopt_unsafe_fastmem_check =
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# 0: Disabled, 1 (default): Enabled
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_ignore_global_monitor =
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cpuopt_unsafe_ignore_global_monitor =
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)"
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R"(
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[Renderer]
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[Renderer]
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# Which backend API to use.
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# Which backend API to use.
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# 0: OpenGL, 1 (default): Vulkan
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# 0: OpenGL, 1 (default): Vulkan
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@ -360,6 +364,8 @@ bg_red =
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bg_blue =
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bg_blue =
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bg_green =
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bg_green =
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)"
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R"(
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[Audio]
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[Audio]
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# Which audio output engine to use.
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# Which audio output engine to use.
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# auto (default): Auto-select
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# auto (default): Auto-select
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