texture_pass: Fix texture descriptors comparisons

master
ameerj 2023-01-28 21:21:42 +07:00
parent e54d08fc1f
commit 0d820f2dab
1 changed files with 9 additions and 2 deletions

@ -386,8 +386,10 @@ public:
return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) { return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
return desc.cbuf_index == existing.cbuf_index && return desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset && desc.cbuf_offset == existing.cbuf_offset &&
desc.shift_left == existing.shift_left &&
desc.secondary_cbuf_index == existing.secondary_cbuf_index && desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
desc.secondary_cbuf_offset == existing.secondary_cbuf_offset && desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
desc.secondary_shift_left == existing.secondary_shift_left &&
desc.count == existing.count && desc.size_shift == existing.size_shift && desc.count == existing.count && desc.size_shift == existing.size_shift &&
desc.has_secondary == existing.has_secondary; desc.has_secondary == existing.has_secondary;
}); });
@ -405,15 +407,20 @@ public:
} }
u32 Add(const TextureDescriptor& desc) { u32 Add(const TextureDescriptor& desc) {
return Add(texture_descriptors, desc, [&desc](const auto& existing) { const u32 index{Add(texture_descriptors, desc, [&desc](const auto& existing) {
return desc.type == existing.type && desc.is_depth == existing.is_depth && return desc.type == existing.type && desc.is_depth == existing.is_depth &&
desc.has_secondary == existing.has_secondary && desc.has_secondary == existing.has_secondary &&
desc.cbuf_index == existing.cbuf_index && desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset && desc.cbuf_offset == existing.cbuf_offset &&
desc.shift_left == existing.shift_left &&
desc.secondary_cbuf_index == existing.secondary_cbuf_index && desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
desc.secondary_cbuf_offset == existing.secondary_cbuf_offset && desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
desc.secondary_shift_left == existing.secondary_shift_left &&
desc.count == existing.count && desc.size_shift == existing.size_shift; desc.count == existing.count && desc.size_shift == existing.size_shift;
}); })};
// TODO: Read this from TIC
texture_descriptors[index].is_multisample |= desc.is_multisample;
return index;
} }
u32 Add(const ImageDescriptor& desc) { u32 Add(const ImageDescriptor& desc) {