Add configurable per-class log filtering
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/logging/filter.h"
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#include "common/logging/backend.h"
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#include "common/string_util.h"
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namespace Log {
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Filter::Filter(Level default_level) {
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ResetAll(default_level);
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}
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void Filter::ResetAll(Level level) {
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class_levels.fill(level);
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}
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void Filter::SetClassLevel(Class log_class, Level level) {
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class_levels[static_cast<size_t>(log_class)] = level;
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}
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void Filter::SetSubclassesLevel(const ClassInfo& log_class, Level level) {
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const size_t log_class_i = static_cast<size_t>(log_class.log_class);
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const size_t begin = log_class_i + 1;
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const size_t end = begin + log_class.num_children;
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for (size_t i = begin; begin < end; ++i) {
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class_levels[i] = level;
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}
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}
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void Filter::ParseFilterString(const std::string& filter_str) {
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auto clause_begin = filter_str.cbegin();
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while (clause_begin != filter_str.cend()) {
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auto clause_end = std::find(clause_begin, filter_str.cend(), ' ');
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// If clause isn't empty
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if (clause_end != clause_begin) {
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ParseFilterRule(clause_begin, clause_end);
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}
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if (clause_end != filter_str.cend()) {
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// Skip over the whitespace
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++clause_end;
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}
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clause_begin = clause_end;
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}
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}
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template <typename It>
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static Level GetLevelByName(const It begin, const It end) {
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for (u8 i = 0; i < static_cast<u8>(Level::Count); ++i) {
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const char* level_name = Logger::GetLevelName(static_cast<Level>(i));
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if (Common::ComparePartialString(begin, end, level_name)) {
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return static_cast<Level>(i);
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}
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}
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return Level::Count;
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}
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template <typename It>
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static Class GetClassByName(const It begin, const It end) {
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for (ClassType i = 0; i < static_cast<ClassType>(Class::Count); ++i) {
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const char* level_name = Logger::GetLogClassName(static_cast<Class>(i));
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if (Common::ComparePartialString(begin, end, level_name)) {
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return static_cast<Class>(i);
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}
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}
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return Class::Count;
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}
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template <typename InputIt, typename T>
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static InputIt find_last(InputIt begin, const InputIt end, const T& value) {
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auto match = end;
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while (begin != end) {
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auto new_match = std::find(begin, end, value);
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if (new_match != end) {
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match = new_match;
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++new_match;
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}
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begin = new_match;
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}
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return match;
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}
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bool Filter::ParseFilterRule(const std::string::const_iterator begin,
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const std::string::const_iterator end) {
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auto level_separator = std::find(begin, end, ':');
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if (level_separator == end) {
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LOG_ERROR(Log, "Invalid log filter. Must specify a log level after `:`: %s",
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std::string(begin, end).c_str());
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return false;
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}
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const Level level = GetLevelByName(level_separator + 1, end);
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if (level == Level::Count) {
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LOG_ERROR(Log, "Unknown log level in filter: %s", std::string(begin, end).c_str());
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return false;
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}
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if (Common::ComparePartialString(begin, level_separator, "*")) {
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ResetAll(level);
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return true;
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}
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auto class_name_end = find_last(begin, level_separator, '.');
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if (class_name_end != level_separator &&
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!Common::ComparePartialString(class_name_end + 1, level_separator, "*")) {
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class_name_end = level_separator;
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}
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const Class log_class = GetClassByName(begin, class_name_end);
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if (log_class == Class::Count) {
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LOG_ERROR(Log, "Unknown log class in filter: %s", std::string(begin, end).c_str());
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return false;
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}
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if (class_name_end == level_separator) {
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SetClassLevel(log_class, level);
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}
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SetSubclassesLevel(log_class, level);
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return true;
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}
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bool Filter::CheckMessage(Class log_class, Level level) const {
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return static_cast<u8>(level) >= static_cast<u8>(class_levels[static_cast<size_t>(log_class)]);
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}
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}
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@ -0,0 +1,63 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <array>
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#include <string>
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#include "common/logging/log.h"
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namespace Log {
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struct ClassInfo;
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/**
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* Implements a log message filter which allows different log classes to have different minimum
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* severity levels. The filter can be changed at runtime and can be parsed from a string to allow
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* editing via the interface or loading from a configuration file.
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*/
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class Filter {
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public:
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/// Initializes the filter with all classes having `default_level` as the minimum level.
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Filter(Level default_level);
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/// Resets the filter so that all classes have `level` as the minimum displayed level.
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void ResetAll(Level level);
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/// Sets the minimum level of `log_class` (and not of its subclasses) to `level`.
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void SetClassLevel(Class log_class, Level level);
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/**
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* Sets the minimum level of all of `log_class` subclasses to `level`. The level of `log_class`
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* itself is not changed.
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*/
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void SetSubclassesLevel(const ClassInfo& log_class, Level level);
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/**
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* Parses a filter string and applies it to this filter.
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*
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* A filter string consists of a space-separated list of filter rules, each of the format
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* `<class>:<level>`. `<class>` is a log class name, with subclasses separated using periods.
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* A rule for a given class also affects all of its subclasses. `*` wildcards are allowed and
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* can be used to apply a rule to all classes or to all subclasses of a class without affecting
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* the parent class. `<level>` a severity level name which will be set as the minimum logging
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* level of the matched classes. Rules are applied left to right, with each rule overriding
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* previous ones in the sequence.
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*
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* A few examples of filter rules:
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* - `*:Info` -- Resets the level of all classes to Info.
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* - `Service:Info` -- Sets the level of Service and all subclasses (Service.FS, Service.APT,
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* etc.) to Info.
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* - `Service.*:Debug` -- Sets the level of all Service subclasses to Debug, while leaving the
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* level of Service unchanged.
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* - `Service.FS:Trace` -- Sets the level of the Service.FS class to Trace.
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*/
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void ParseFilterString(const std::string& filter_str);
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bool ParseFilterRule(const std::string::const_iterator start, const std::string::const_iterator end);
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/// Matches class/level combination against the filter, returning true if it passed.
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bool CheckMessage(Class log_class, Level level) const;
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private:
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std::array<Level, (size_t)Class::Count> class_levels;
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};
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}
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