yuzu: Make unlimited frame rate non persistent between game boots

master
Narr the Reg 2022-12-12 19:21:30 +07:00
parent 339a37f8cb
commit 0ed80c9818
2 changed files with 3 additions and 2 deletions

@ -697,7 +697,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.fsr_sharpening_slider); ReadGlobalSetting(Settings::values.fsr_sharpening_slider);
ReadGlobalSetting(Settings::values.anti_aliasing); ReadGlobalSetting(Settings::values.anti_aliasing);
ReadGlobalSetting(Settings::values.max_anisotropy); ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit); ReadGlobalSetting(Settings::values.speed_limit);
ReadGlobalSetting(Settings::values.use_disk_shader_cache); ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy); ReadGlobalSetting(Settings::values.gpu_accuracy);
@ -1328,7 +1327,6 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.anti_aliasing.GetDefault()), static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
Settings::values.anti_aliasing.UsingGlobal()); Settings::values.anti_aliasing.UsingGlobal());
WriteGlobalSetting(Settings::values.max_anisotropy); WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit); WriteGlobalSetting(Settings::values.speed_limit);
WriteGlobalSetting(Settings::values.use_disk_shader_cache); WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),

@ -1790,6 +1790,9 @@ void GMainWindow::ShutdownGame() {
AllowOSSleep(); AllowOSSleep();
// Disable unlimited frame rate
Settings::values.use_speed_limit.SetValue(true);
system->SetShuttingDown(true); system->SetShuttingDown(true);
system->DetachDebugger(); system->DetachDebugger();
discord_rpc->Pause(); discord_rpc->Pause();