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@ -84,22 +84,18 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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true}, // DXT45
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{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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false}, // Z24S8
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}};
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
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if (type == SurfaceType::ColorTexture) {
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ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
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auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
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ASSERT(component_type == format.component_type);
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return format;
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} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
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// TODO(Subv): Implement depth formats
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ASSERT_MSG(false, "Unimplemented");
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}
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ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
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auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
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ASSERT(component_type == format.component_type);
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UNREACHABLE();
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return {};
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return format;
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}
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VAddr SurfaceParams::GetCpuAddr() const {
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@ -149,11 +145,17 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::
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const auto& gpu = Core::System::GetInstance().GPU();
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if (morton_to_gl) {
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auto data = Tegra::Texture::UnswizzleTexture(
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*gpu.memory_manager->GpuToCpuAddress(addr),
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SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
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std::memcpy(gl_buffer, data.data(), data.size());
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if (SurfaceParams::GetFormatType(format) == SurfaceType::ColorTexture) {
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auto data = Tegra::Texture::UnswizzleTexture(
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*gpu.memory_manager->GpuToCpuAddress(addr),
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SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
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std::memcpy(gl_buffer, data.data(), data.size());
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} else {
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auto data = Tegra::Texture::UnswizzleDepthTexture(
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*gpu.memory_manager->GpuToCpuAddress(addr),
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SurfaceParams::DepthFormatFromPixelFormat(format), stride, height, block_height);
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std::memcpy(gl_buffer, data.data(), data.size());
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}
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} else {
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
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// check the configuration for this and perform more generic un/swizzle
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@ -174,7 +176,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
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MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@ -194,6 +196,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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nullptr,
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nullptr,
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MortonCopy<false, PixelFormat::ABGR8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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@ -397,9 +400,15 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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// get color and depth surfaces
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const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(regs.rt[0])};
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const SurfaceParams depth_params{color_params};
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SurfaceParams depth_params{color_params};
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ASSERT_MSG(!using_depth_fb, "depth buffer is unimplemented");
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if (using_depth_fb) {
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depth_params.addr = regs.zeta.Address();
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depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(regs.zeta.format);
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depth_params.component_type = SurfaceParams::ComponentTypeFromDepthFormat(regs.zeta.format);
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depth_params.type = SurfaceParams::GetFormatType(depth_params.pixel_format);
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depth_params.size_in_bytes = depth_params.SizeInBytes();
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}
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MathUtil::Rectangle<u32> color_rect{};
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Surface color_surface;
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