|
|
|
@ -100,6 +100,23 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan)
|
|
|
|
|
current_worker = std::move(worker);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameList::SaveInterfaceLayout(QSettings& settings)
|
|
|
|
|
{
|
|
|
|
|
settings.beginGroup("UILayout");
|
|
|
|
|
settings.setValue("gameListHeaderState", tree_view->header()->saveState());
|
|
|
|
|
settings.endGroup();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameList::LoadInterfaceLayout(QSettings& settings)
|
|
|
|
|
{
|
|
|
|
|
auto header = tree_view->header();
|
|
|
|
|
settings.beginGroup("UILayout");
|
|
|
|
|
header->restoreState(settings.value("gameListHeaderState").toByteArray());
|
|
|
|
|
settings.endGroup();
|
|
|
|
|
|
|
|
|
|
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan)
|
|
|
|
|
{
|
|
|
|
|
const auto callback = [&](const std::string& directory,
|
|
|
|
|