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@ -258,18 +258,20 @@ void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
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void GameList::ValidateEntry(const QModelIndex& item) {
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void GameList::ValidateEntry(const QModelIndex& item) {
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// We don't care about the individual QStandardItem that was selected, but its row.
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// We don't care about the individual QStandardItem that was selected, but its row.
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int row = item_model->itemFromIndex(item)->row();
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const int row = item_model->itemFromIndex(item)->row();
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QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
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const QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
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QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
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const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
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if (file_path.isEmpty())
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if (file_path.isEmpty())
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return;
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return;
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std::string std_file_path(file_path.toStdString());
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if (!FileUtil::Exists(std_file_path))
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if (!QFileInfo::exists(file_path))
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return;
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return;
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if (FileUtil::IsDirectory(std_file_path)) {
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QDir dir(std_file_path.c_str());
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const QFileInfo file_info{file_path};
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QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
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if (file_info.isDir()) {
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const QDir dir{file_path};
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const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
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if (matching_main.size() == 1) {
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if (matching_main.size() == 1) {
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emit GameChosen(dir.path() + DIR_SEP + matching_main[0]);
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emit GameChosen(dir.path() + DIR_SEP + matching_main[0]);
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}
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}
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