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@ -71,17 +71,17 @@ public:
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};
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// Lists all thread ids that aren't deleted/etc.
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std::vector<Handle> g_thread_queue;
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static std::vector<Handle> thread_queue;
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// Lists only ready thread ids.
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Common::ThreadQueueList<Handle> g_thread_ready_queue;
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static Common::ThreadQueueList<Handle> thread_ready_queue;
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Handle g_current_thread_handle;
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Thread* g_current_thread;
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static Handle current_thread_handle;
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static Thread* current_thread;
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/// Gets the current thread
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inline Thread* GetCurrentThread() {
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return g_current_thread;
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return current_thread;
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}
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/// Gets the current thread handle
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@ -91,8 +91,8 @@ Handle GetCurrentThreadHandle() {
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/// Sets the current thread
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inline void SetCurrentThread(Thread* t) {
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g_current_thread = t;
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g_current_thread_handle = t->GetHandle();
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current_thread = t;
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current_thread_handle = t->GetHandle();
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}
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/// Saves the current CPU context
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@ -131,13 +131,13 @@ void ChangeReadyState(Thread* t, bool ready) {
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Handle handle = t->GetHandle();
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if (t->IsReady()) {
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if (!ready) {
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g_thread_ready_queue.remove(t->current_priority, handle);
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thread_ready_queue.remove(t->current_priority, handle);
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}
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} else if (ready) {
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if (t->IsRunning()) {
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g_thread_ready_queue.push_front(t->current_priority, handle);
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thread_ready_queue.push_front(t->current_priority, handle);
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} else {
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g_thread_ready_queue.push_back(t->current_priority, handle);
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thread_ready_queue.push_back(t->current_priority, handle);
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}
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t->status = THREADSTATUS_READY;
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}
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@ -195,7 +195,7 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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s32 priority = THREADPRIO_LOWEST;
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (const auto& handle : g_thread_queue) {
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for (const auto& handle : thread_queue) {
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// TODO(bunnei): Verify arbiter address...
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if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
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@ -218,7 +218,7 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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void ArbitrateAllThreads(u32 arbiter, u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (const auto& handle : g_thread_queue) {
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for (const auto& handle : thread_queue) {
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// TODO(bunnei): Verify arbiter address...
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if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
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@ -265,9 +265,9 @@ Thread* NextThread() {
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Thread* cur = GetCurrentThread();
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if (cur && cur->IsRunning()) {
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next = g_thread_ready_queue.pop_first_better(cur->current_priority);
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next = thread_ready_queue.pop_first_better(cur->current_priority);
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} else {
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next = g_thread_ready_queue.pop_first();
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next = thread_ready_queue.pop_first();
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}
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if (next == 0) {
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return nullptr;
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@ -306,9 +306,9 @@ void DebugThreadQueue() {
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return;
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}
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INFO_LOG(KERNEL, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle());
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for (u32 i = 0; i < g_thread_queue.size(); i++) {
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Handle handle = g_thread_queue[i];
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s32 priority = g_thread_ready_queue.contains(handle);
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for (u32 i = 0; i < thread_queue.size(); i++) {
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Handle handle = thread_queue[i];
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s32 priority = thread_ready_queue.contains(handle);
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if (priority != -1) {
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INFO_LOG(KERNEL, "0x%02X 0x%08X", priority, handle);
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}
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@ -326,8 +326,8 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
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handle = Kernel::g_object_pool.Create(thread);
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g_thread_queue.push_back(handle);
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g_thread_ready_queue.prepare(priority);
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thread_queue.push_back(handle);
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thread_ready_queue.prepare(priority);
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thread->status = THREADSTATUS_DORMANT;
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thread->entry_point = entry_point;
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@ -405,16 +405,16 @@ Result SetThreadPriority(Handle handle, s32 priority) {
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// Change thread priority
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s32 old = thread->current_priority;
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g_thread_ready_queue.remove(old, handle);
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thread_ready_queue.remove(old, handle);
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thread->current_priority = priority;
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g_thread_ready_queue.prepare(thread->current_priority);
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thread_ready_queue.prepare(thread->current_priority);
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// Change thread status to "ready" and push to ready queue
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if (thread->IsRunning()) {
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thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
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}
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if (thread->IsReady()) {
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g_thread_ready_queue.push_back(thread->current_priority, handle);
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thread_ready_queue.push_back(thread->current_priority, handle);
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}
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return 0;
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