game_list_worker: Do not clear entries when > 1 gamedir is present

Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
master
Morph 2020-07-29 07:51:42 +07:00
parent 142930e609
commit 123024cea2
1 changed files with 1 additions and 1 deletions

@ -350,6 +350,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
void GameListWorker::run() { void GameListWorker::run() {
stop_processing = false; stop_processing = false;
provider->ClearAllEntries();
for (UISettings::GameDir& game_dir : game_dirs) { for (UISettings::GameDir& game_dir : game_dirs) {
if (game_dir.path == QStringLiteral("SDMC")) { if (game_dir.path == QStringLiteral("SDMC")) {
@ -368,7 +369,6 @@ void GameListWorker::run() {
watch_list.append(game_dir.path); watch_list.append(game_dir.path);
auto* const game_list_dir = new GameListDir(game_dir); auto* const game_list_dir = new GameListDir(game_dir);
emit DirEntryReady(game_list_dir); emit DirEntryReady(game_list_dir);
provider->ClearAllEntries();
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
game_dir.deep_scan ? 256 : 0, game_list_dir); game_dir.deep_scan ? 256 : 0, game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),