|
|
|
@ -193,6 +193,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
|
|
|
|
|
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
|
|
|
|
|
ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
|
|
|
|
|
|
|
|
|
|
// Next available bindpoint to use when uploading the const buffers to the GLSL shaders.
|
|
|
|
|
u32 current_constbuffer_bindpoint = 0;
|
|
|
|
|
|
|
|
|
|
for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
|
|
|
|
|
ptr_pos += sizeof(GLShader::MaxwellUniformData);
|
|
|
|
|
|
|
|
|
@ -223,6 +226,10 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
|
|
|
|
|
Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64));
|
|
|
|
|
GLShader::ShaderSetup setup{std::move(program_code)};
|
|
|
|
|
|
|
|
|
|
static constexpr std::array<const char*, Maxwell::MaxShaderStage> base_names = {
|
|
|
|
|
"buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c",
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
GLShader::ShaderEntries shader_resources;
|
|
|
|
|
|
|
|
|
|
switch (program) {
|
|
|
|
@ -244,9 +251,13 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GLuint gl_stage_program = shader_program_manager->GetCurrentProgramStage(
|
|
|
|
|
static_cast<Maxwell::ShaderStage>(stage));
|
|
|
|
|
|
|
|
|
|
// Configure the const buffers for this shader stage.
|
|
|
|
|
SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage),
|
|
|
|
|
shader_resources.const_buffer_entries);
|
|
|
|
|
current_constbuffer_bindpoint = SetupConstBuffers(
|
|
|
|
|
static_cast<Maxwell::ShaderStage>(stage), gl_stage_program, base_names[stage],
|
|
|
|
|
current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
shader_program_manager->UseTrivialGeometryShader();
|
|
|
|
@ -543,7 +554,8 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage,
|
|
|
|
|
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint program,
|
|
|
|
|
const std::string& base_name, u32 current_bindpoint,
|
|
|
|
|
const std::vector<GLShader::ConstBufferEntry>& entries) {
|
|
|
|
|
auto& gpu = Core::System::GetInstance().GPU();
|
|
|
|
|
auto& maxwell3d = gpu.Get3DEngine();
|
|
|
|
@ -568,7 +580,7 @@ void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage,
|
|
|
|
|
|
|
|
|
|
ASSERT_MSG(buffer.enabled, "Attempted to upload disabled constbuffer");
|
|
|
|
|
buffer_draw_state.enabled = true;
|
|
|
|
|
buffer_draw_state.bindpoint = bindpoint;
|
|
|
|
|
buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
|
|
|
|
|
|
|
|
|
|
VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
|
|
|
|
|
std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
|
|
|
|
@ -577,9 +589,17 @@ void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage,
|
|
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
|
|
|
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
|
|
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
|
|
|
|
|
|
|
|
|
// Now configure the bindpoint of the buffer inside the shader
|
|
|
|
|
std::string buffer_name = base_name + std::to_string(used_buffer.GetIndex());
|
|
|
|
|
GLuint index =
|
|
|
|
|
glGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, buffer_name.c_str());
|
|
|
|
|
glShaderStorageBlockBinding(program, index, buffer_draw_state.bindpoint);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
state.Apply();
|
|
|
|
|
|
|
|
|
|
return current_bindpoint + entries.size();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
|
|
|
|
|