gl_shader_manager: Move using statement into the cpp file

Avoids introducing Maxwell3D into the namespace for everything that
includes the header.
master
Lioncash 2019-03-27 13:25:59 +07:00
parent 7d88fc83bf
commit 1650593927
2 changed files with 4 additions and 4 deletions

@ -6,6 +6,8 @@
namespace OpenGL::GLShader { namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D;
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) { void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
const auto& regs = maxwell.regs; const auto& regs = maxwell.regs;
const auto& state = maxwell.state; const auto& state = maxwell.state;
@ -16,7 +18,7 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shade
u32 func = static_cast<u32>(regs.alpha_test_func); u32 func = static_cast<u32>(regs.alpha_test_func);
// Normalize the gl variants of opCompare to be the same as the normal variants // Normalize the gl variants of opCompare to be the same as the normal variants
u32 op_gl_variant_base = static_cast<u32>(Tegra::Engines::Maxwell3D::Regs::ComparisonOp::Never); const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never);
if (func >= op_gl_variant_base) { if (func >= op_gl_variant_base) {
func = func - op_gl_variant_base + 1U; func = func - op_gl_variant_base + 1U;
} }

@ -12,14 +12,12 @@
namespace OpenGL::GLShader { namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D;
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at /// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. /// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
/// Not following that rule will cause problems on some AMD drivers. /// Not following that rule will cause problems on some AMD drivers.
struct MaxwellUniformData { struct MaxwellUniformData {
void SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage); void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage);
alignas(16) GLvec4 viewport_flip; alignas(16) GLvec4 viewport_flip;
struct alignas(16) { struct alignas(16) {