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@ -885,18 +885,14 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
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void RasterizerOpenGL::SetupAlphaTesting(Shader& shader) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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glProgramUniform1ui(shader->GetProgramHandle(), shader->GetAlphaTestingEnableLocation(),
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regs.alpha_test_enabled);
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glProgramUniform1f(shader->GetProgramHandle(), shader->GetAlphaTestingRefLocation(),
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regs.alpha_test_ref);
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u32 func = static_cast<u32>(regs.alpha_test_func);
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// Normalize the gl variants of opCompare to be the same as the normal variants
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if (func >= 0x200) {
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func = func - 0x200 + 1U;
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u32 op = static_cast<u32>(Tegra::Engines::Maxwell3D::Regs::ComparisonOp::Never);
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if (func >= op) {
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func = func - op + 1U;
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}
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glProgramUniform1ui(shader->GetProgramHandle(), shader->GetAlphaTestingFuncLocation(), func);
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shader->SetAlphaTesting(regs.alpha_test_enabled == 1, regs.alpha_test_ref, func);
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}
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void RasterizerOpenGL::SyncViewport() {
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@ -1026,18 +1022,6 @@ void RasterizerOpenGL::SyncLogicOpState() {
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state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
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}
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<<<<<<< HEAD
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void RasterizerOpenGL::SyncAlphaTest() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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// TODO(Rodrigo): Alpha testing is a legacy OpenGL feature, but it can be
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// implemented with a test+discard in fragment shaders.
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if (regs.alpha_test_enabled != 0) {
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LOG_CRITICAL(Render_OpenGL, "Alpha testing is not implemented");
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UNREACHABLE();
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}
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}
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void RasterizerOpenGL::SyncScissorTest() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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@ -1054,8 +1038,6 @@ void RasterizerOpenGL::SyncScissorTest() {
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}
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}
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=======
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>>>>>>> Remove SyncAlphaTest and clang format
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void RasterizerOpenGL::SyncTransformFeedback() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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