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@ -158,24 +158,21 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
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buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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}
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}
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if (OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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bool can_blit = OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE &&
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return false;
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OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
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}
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if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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if (can_blit) {
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return false;
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glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
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}
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dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
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glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
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dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
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buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
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buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
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}
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// Restore previous framebuffer bindings
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// Restore previous framebuffer bindings
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cur_state.draw.read_framebuffer = old_fbs[0];
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cur_state.draw.read_framebuffer = old_fbs[0];
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cur_state.draw.draw_framebuffer = old_fbs[1];
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cur_state.draw.draw_framebuffer = old_fbs[1];
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cur_state.Apply();
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cur_state.Apply();
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return true;
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return can_blit;
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}
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}
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bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
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bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
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@ -291,6 +288,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
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MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
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// Stride only applies to linear images.
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ASSERT(params.pixel_stride == 0 || !params.is_tiled);
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std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
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std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
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new_surface->addr = params.addr;
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new_surface->addr = params.addr;
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@ -299,7 +299,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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new_surface->texture.Create();
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new_surface->texture.Create();
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new_surface->width = params.width;
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new_surface->width = params.width;
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new_surface->height = params.height;
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new_surface->height = params.height;
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new_surface->stride = params.stride;
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new_surface->pixel_stride = params.pixel_stride;
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new_surface->res_scale_width = params.res_scale_width;
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new_surface->res_scale_width = params.res_scale_width;
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new_surface->res_scale_height = params.res_scale_height;
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new_surface->res_scale_height = params.res_scale_height;
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@ -325,14 +325,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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cur_state.Apply();
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->stride);
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if (!new_surface->is_tiled) {
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if (!new_surface->is_tiled) {
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// TODO: Ensure this will always be a color format, not a depth or other format
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// TODO: Ensure this will always be a color format, not a depth or other format
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ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
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ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
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const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
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const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
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glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride);
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glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
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glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
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tuple.format, tuple.type, texture_src_data);
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tuple.format, tuple.type, texture_src_data);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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} else {
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} else {
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SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
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SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
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if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
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if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
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@ -391,7 +392,6 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
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0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
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}
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}
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}
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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// If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
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// If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
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if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
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if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
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@ -701,13 +701,14 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
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cur_state.Apply();
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->stride);
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if (!surface->is_tiled) {
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if (!surface->is_tiled) {
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// TODO: Ensure this will always be a color format, not a depth or other format
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// TODO: Ensure this will always be a color format, not a depth or other format
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ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
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ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
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const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
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const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
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glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride);
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glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
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glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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} else {
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} else {
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SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
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SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
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if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
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if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
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@ -750,7 +751,6 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
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false);
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false);
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}
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}
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}
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}
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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surface->dirty = false;
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surface->dirty = false;
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