gl_rasterizer: Fixup unassigned point sizes

master
ReinUsesLisp 2018-10-01 01:18:24 +07:00
parent bc679c9b8c
commit 1835911425
1 changed files with 4 additions and 1 deletions

@ -909,7 +909,10 @@ void RasterizerOpenGL::SyncTransformFeedback() {
void RasterizerOpenGL::SyncPointState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.point.size = regs.point_size;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. For now, if the point size is zero, assume it's
// OpenGL's default (1).
state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
}
} // namespace OpenGL