renderer_vulkan: Add declarations file
This file is intended to be included instead of vulkan/vulkan.hpp. It includes declarations of unique handlers using a dynamic dispatcher instead of a static one (which would require linking to a Vulkan library).master
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vulkan/vulkan.hpp>
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namespace Vulkan {
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// vulkan.hpp unique handlers use DispatchLoaderStatic
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template <typename T>
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using UniqueHandle = vk::UniqueHandle<T, vk::DispatchLoaderDynamic>;
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using UniqueAccelerationStructureNV = UniqueHandle<vk::AccelerationStructureNV>;
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using UniqueBuffer = UniqueHandle<vk::Buffer>;
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using UniqueBufferView = UniqueHandle<vk::BufferView>;
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using UniqueCommandBuffer = UniqueHandle<vk::CommandBuffer>;
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using UniqueCommandPool = UniqueHandle<vk::CommandPool>;
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using UniqueDescriptorPool = UniqueHandle<vk::DescriptorPool>;
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using UniqueDescriptorSet = UniqueHandle<vk::DescriptorSet>;
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using UniqueDescriptorSetLayout = UniqueHandle<vk::DescriptorSetLayout>;
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using UniqueDescriptorUpdateTemplate = UniqueHandle<vk::DescriptorUpdateTemplate>;
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using UniqueDevice = UniqueHandle<vk::Device>;
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using UniqueDeviceMemory = UniqueHandle<vk::DeviceMemory>;
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using UniqueEvent = UniqueHandle<vk::Event>;
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using UniqueFence = UniqueHandle<vk::Fence>;
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using UniqueFramebuffer = UniqueHandle<vk::Framebuffer>;
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using UniqueImage = UniqueHandle<vk::Image>;
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using UniqueImageView = UniqueHandle<vk::ImageView>;
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using UniqueIndirectCommandsLayoutNVX = UniqueHandle<vk::IndirectCommandsLayoutNVX>;
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using UniqueObjectTableNVX = UniqueHandle<vk::ObjectTableNVX>;
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using UniquePipeline = UniqueHandle<vk::Pipeline>;
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using UniquePipelineCache = UniqueHandle<vk::PipelineCache>;
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using UniquePipelineLayout = UniqueHandle<vk::PipelineLayout>;
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using UniqueQueryPool = UniqueHandle<vk::QueryPool>;
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using UniqueRenderPass = UniqueHandle<vk::RenderPass>;
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using UniqueSampler = UniqueHandle<vk::Sampler>;
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using UniqueSamplerYcbcrConversion = UniqueHandle<vk::SamplerYcbcrConversion>;
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using UniqueSemaphore = UniqueHandle<vk::Semaphore>;
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using UniqueShaderModule = UniqueHandle<vk::ShaderModule>;
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using UniqueSwapchainKHR = UniqueHandle<vk::SwapchainKHR>;
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using UniqueValidationCacheEXT = UniqueHandle<vk::ValidationCacheEXT>;
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} // namespace Vulkan
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