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@ -262,9 +262,6 @@ public:
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Core::SystemResultStatus InitializeEmulation(const std::string& filepath) {
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Core::SystemResultStatus InitializeEmulation(const std::string& filepath) {
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std::scoped_lock lock(m_mutex);
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std::scoped_lock lock(m_mutex);
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// Loads the configuration.
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Config{};
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// Create the render window.
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// Create the render window.
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m_window = std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window,
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m_window = std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window,
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m_vulkan_library);
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m_vulkan_library);
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