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@ -105,11 +105,11 @@ public:
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regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents);
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auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents);
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if (depth_buffer.target)
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if (depth_buffer.target)
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depth_buffer.target->MarkAsProtected(false);
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depth_buffer.target->MarkAsRenderTarget(false);
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depth_buffer.target = surface_view.first;
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depth_buffer.target = surface_view.first;
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depth_buffer.view = surface_view.second;
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depth_buffer.view = surface_view.second;
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if (depth_buffer.target)
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if (depth_buffer.target)
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depth_buffer.target->MarkAsProtected(true);
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depth_buffer.target->MarkAsRenderTarget(true);
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return surface_view.second;
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return surface_view.second;
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}
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}
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@ -138,11 +138,11 @@ public:
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auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
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auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
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preserve_contents);
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preserve_contents);
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if (render_targets[index].target)
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if (render_targets[index].target)
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render_targets[index].target->MarkAsProtected(false);
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render_targets[index].target->MarkAsRenderTarget(false);
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render_targets[index].target = surface_view.first;
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render_targets[index].target = surface_view.first;
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render_targets[index].view = surface_view.second;
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render_targets[index].view = surface_view.second;
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if (render_targets[index].target)
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if (render_targets[index].target)
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render_targets[index].target->MarkAsProtected(true);
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render_targets[index].target->MarkAsRenderTarget(true);
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return surface_view.second;
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return surface_view.second;
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}
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}
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@ -158,7 +158,7 @@ public:
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void SetEmptyDepthBuffer() {
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void SetEmptyDepthBuffer() {
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if (depth_buffer.target != nullptr) {
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if (depth_buffer.target != nullptr) {
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depth_buffer.target->MarkAsProtected(false);
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depth_buffer.target->MarkAsRenderTarget(false);
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depth_buffer.target = nullptr;
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depth_buffer.target = nullptr;
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depth_buffer.view = nullptr;
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depth_buffer.view = nullptr;
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}
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}
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@ -166,7 +166,7 @@ public:
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void SetEmptyColorBuffer(std::size_t index) {
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void SetEmptyColorBuffer(std::size_t index) {
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if (render_targets[index].target != nullptr) {
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if (render_targets[index].target != nullptr) {
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render_targets[index].target->MarkAsProtected(false);
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render_targets[index].target->MarkAsRenderTarget(false);
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render_targets[index].target = nullptr;
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render_targets[index].target = nullptr;
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render_targets[index].view = nullptr;
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render_targets[index].view = nullptr;
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}
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}
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@ -200,12 +200,6 @@ public:
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return ++ticks;
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return ++ticks;
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}
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}
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bool ConsumeReconfigurationFlag() {
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const bool result = force_reconfiguration;
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force_reconfiguration = false;
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return result;
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}
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protected:
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protected:
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TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
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TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
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: system{system}, rasterizer{rasterizer} {
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: system{system}, rasterizer{rasterizer} {
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@ -242,8 +236,8 @@ protected:
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rasterizer.UpdatePagesCachedCount(*cpu_addr, size, 1);
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rasterizer.UpdatePagesCachedCount(*cpu_addr, size, 1);
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}
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}
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void Unregister(TSurface surface, const bool force_unregister = false) {
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void Unregister(TSurface surface) {
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if (surface->IsProtected() && !force_unregister) {
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if (surface->IsProtected()) {
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return;
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return;
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}
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}
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const GPUVAddr gpu_addr = surface->GetGpuAddr();
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const GPUVAddr gpu_addr = surface->GetGpuAddr();
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@ -392,10 +386,8 @@ private:
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std::min(src_params.height, dst_height), 1);
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std::min(src_params.height, dst_height), 1);
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ImageCopy(surface, new_surface, copy_params);
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ImageCopy(surface, new_surface, copy_params);
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}
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}
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force_reconfiguration = false;
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for (auto surface : overlaps) {
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for (auto surface : overlaps) {
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force_reconfiguration |= surface->IsProtected();
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Unregister(surface);
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Unregister(surface, true);
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}
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}
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new_surface->MarkAsModified(modified, Tick());
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new_surface->MarkAsModified(modified, Tick());
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Register(new_surface);
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Register(new_surface);
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@ -567,10 +559,6 @@ private:
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u64 ticks{};
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u64 ticks{};
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// Sometimes Setup Textures can hit a surface that's on the render target, when this happens
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// we force a reconfiguration of the frame buffer after setup.
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bool force_reconfiguration;
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// The internal Cache is different for the Texture Cache. It's based on buckets
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// The internal Cache is different for the Texture Cache. It's based on buckets
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// of 1MB. This fits better for the purpose of this cache as textures are normaly
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// of 1MB. This fits better for the purpose of this cache as textures are normaly
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// large in size.
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// large in size.
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