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@ -903,8 +903,8 @@ void RasterizerOpenGL::SyncViewport() {
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auto& viewport = state.viewports[i];
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viewport.x = viewport_rect.left;
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viewport.y = viewport_rect.bottom;
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viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
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viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
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viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth());
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viewport.height = static_cast<GLfloat>(viewport_rect.GetHeight());
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viewport.depth_range_far = regs.viewport[i].depth_range_far;
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viewport.depth_range_near = regs.viewport[i].depth_range_near;
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}
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