@ -4,9 +4,9 @@
# pragma once
# pragma once
# include <atomic>
# include <memory>
# include <memory>
# include <boost/optional.hpp>
# include <boost/optional.hpp>
# include "common/assert.h"
# include "common/common_types.h"
# include "common/common_types.h"
# include "video_core/gpu.h"
# include "video_core/gpu.h"
# include "video_core/rasterizer_interface.h"
# include "video_core/rasterizer_interface.h"
@ -15,6 +15,10 @@ class EmuWindow;
namespace VideoCore {
namespace VideoCore {
struct RendererSettings {
std : : atomic_bool use_framelimiter { false } ;
} ;
class RendererBase : NonCopyable {
class RendererBase : NonCopyable {
public :
public :
explicit RendererBase ( EmuWindow & window ) ;
explicit RendererBase ( EmuWindow & window ) ;
@ -29,9 +33,6 @@ public:
/// Shutdown the renderer
/// Shutdown the renderer
virtual void ShutDown ( ) = 0 ;
virtual void ShutDown ( ) = 0 ;
/// Updates the framebuffer layout of the contained render window handle.
void UpdateCurrentFramebufferLayout ( ) ;
// Getter/setter functions:
// Getter/setter functions:
// ------------------------
// ------------------------
@ -51,13 +52,23 @@ public:
return * rasterizer ;
return * rasterizer ;
}
}
void RefreshRasterizerSetting ( ) ;
/// Refreshes the settings common to all renderers
void RefreshBaseSettings ( ) ;
protected :
protected :
/// Refreshes settings specific to the rasterizer.
void RefreshRasterizerSetting ( ) ;
EmuWindow & render_window ; ///< Reference to the render window handle.
EmuWindow & render_window ; ///< Reference to the render window handle.
std : : unique_ptr < RasterizerInterface > rasterizer ;
std : : unique_ptr < RasterizerInterface > rasterizer ;
f32 m_current_fps = 0.0f ; ///< Current framerate, should be set by the renderer
f32 m_current_fps = 0.0f ; ///< Current framerate, should be set by the renderer
int m_current_frame = 0 ; ///< Current frame, should be set by the renderer
int m_current_frame = 0 ; ///< Current frame, should be set by the renderer
RendererSettings renderer_settings ;
private :
/// Updates the framebuffer layout of the contained render window handle.
void UpdateCurrentFramebufferLayout ( ) ;
} ;
} ;
} // namespace VideoCore
} // namespace VideoCore