Texture Cache: Improve documentation

master
Fernando Sahmkow 2019-12-22 12:29:23 +07:00
parent a3916588b6
commit 218ee18417
2 changed files with 5 additions and 4 deletions

@ -141,7 +141,7 @@ public:
/// Get this texture Tegra Block size in guest memory layout /// Get this texture Tegra Block size in guest memory layout
u32 GetBlockSize() const; u32 GetBlockSize() const;
/// Get X, Y sizes of a block /// Get X, Y coordinates max sizes of a single block.
std::pair<u32, u32> GetBlockXY() const; std::pair<u32, u32> GetBlockXY() const;
/// Get the offset in x, y, z coordinates from a memory offset /// Get the offset in x, y, z coordinates from a memory offset

@ -616,8 +616,9 @@ private:
} }
/** /**
* Takes care of managing 3D textures and its slices. Does some HLE methods when possible. * Takes care of managing 3D textures and its slices. Does HLE methods for reconstructing the 3D
* Fallsback to LLE when it isn't possible. * textures within the GPU if possible. Falls back to LLE when it isn't possible to use any of
* the HLE methods.
* *
* @param overlaps The overlapping surfaces registered in the cache. * @param overlaps The overlapping surfaces registered in the cache.
* @param params The parameters on the new surface. * @param params The parameters on the new surface.
@ -766,7 +767,7 @@ private:
} }
} }
// Look if it's a 3D texture // Check if it's a 3D texture
if (params.block_depth > 0) { if (params.block_depth > 0) {
auto surface = auto surface =
Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents); Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents);