video_core/shader/ast: Make ASTManager::Print a const member function

Given all visiting functions never modify the nodes, we can trivially
make this a const member function.
master
Lioncash 2019-10-17 20:56:36 +07:00
parent 7831e86c34
commit 222f4b45eb
2 changed files with 3 additions and 3 deletions

@ -333,7 +333,7 @@ public:
inner += fmt::format("{}({}) -> break;\n", Indent(), expr_parser.GetResult()); inner += fmt::format("{}({}) -> break;\n", Indent(), expr_parser.GetResult());
} }
void Visit(ASTNode& node) { void Visit(const ASTNode& node) {
std::visit(*this, *node->GetInnerData()); std::visit(*this, *node->GetInnerData());
} }
@ -364,7 +364,7 @@ private:
static constexpr std::string_view spaces{" "}; static constexpr std::string_view spaces{" "};
}; };
std::string ASTManager::Print() { std::string ASTManager::Print() const {
ASTPrinter printer{}; ASTPrinter printer{};
printer.Visit(main_node); printer.Visit(main_node);
return printer.GetResult(); return printer.GetResult();

@ -328,7 +328,7 @@ public:
void InsertReturn(Expr condition, bool kills); void InsertReturn(Expr condition, bool kills);
std::string Print(); std::string Print() const;
void Decompile(); void Decompile();