gl_state: Fix a condition typo in Apply

master
Lioncash 2015-05-22 19:48:06 +07:00
parent 932aeb333f
commit 23d5df9d9c
1 changed files with 1 additions and 1 deletions

@ -120,7 +120,7 @@ const void OpenGLState::Apply() {
// Textures // Textures
for (unsigned texture_index = 0; texture_index < ARRAY_SIZE(texture_units); ++texture_index) { for (unsigned texture_index = 0; texture_index < ARRAY_SIZE(texture_units); ++texture_index) {
if (texture_units[texture_index].enabled_2d != texture_units[texture_index].enabled_2d) { if (texture_units[texture_index].enabled_2d != cur_state.texture_units[texture_index].enabled_2d) {
glActiveTexture(GL_TEXTURE0 + texture_index); glActiveTexture(GL_TEXTURE0 + texture_index);
if (texture_units[texture_index].enabled_2d) { if (texture_units[texture_index].enabled_2d) {