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@ -286,7 +286,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
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&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
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// Bind the buffer
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// Bind the buffer
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glBindBufferRange(GL_UNIFORM_BUFFER, stage, buffer_cache.GetHandle(), offset, sizeof(ubo));
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glBindBufferRange(GL_UNIFORM_BUFFER, static_cast<GLuint>(stage), buffer_cache.GetHandle(),
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offset, static_cast<GLsizeiptr>(sizeof(ubo)));
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Shader shader{shader_cache.GetStageProgram(program)};
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Shader shader{shader_cache.GetStageProgram(program)};
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