core: hle: server_session: Use separate threads for each service connection.
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7dbdda908c
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28281ae250
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <condition_variable>
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#include <functional>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include <queue>
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#include "common/assert.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/service_thread.h"
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#include "core/hle/lock.h"
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#include "video_core/renderer_base.h"
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namespace Kernel {
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class ServiceThread::Impl final {
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public:
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explicit Impl(KernelCore& kernel);
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~Impl();
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void QueueSyncRequest(ServerSession& session, std::shared_ptr<HLERequestContext>&& context);
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private:
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std::vector<std::thread> threads;
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std::queue<std::function<void()>> requests;
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std::mutex queue_mutex;
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std::condition_variable condition;
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bool stop{};
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};
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ServiceThread::Impl::Impl(KernelCore& kernel) {
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constexpr std::size_t SizeOfPool{1};
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for (std::size_t i = 0; i < SizeOfPool; ++i)
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threads.emplace_back([&] {
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// Wait for first request before trying to acquire a render context
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{
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std::unique_lock lock{queue_mutex};
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condition.wait(lock, [this] { return stop || !requests.empty(); });
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}
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kernel.RegisterHostThread();
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while (true) {
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std::function<void()> task;
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{
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std::unique_lock lock{queue_mutex};
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condition.wait(lock, [this] { return stop || !requests.empty(); });
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if (stop && requests.empty()) {
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return;
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}
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task = std::move(requests.front());
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requests.pop();
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}
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task();
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}
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});
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}
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void ServiceThread::Impl::QueueSyncRequest(ServerSession& session,
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std::shared_ptr<HLERequestContext>&& context) {
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{
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std::unique_lock lock{queue_mutex};
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requests.emplace([session{SharedFrom(&session)}, context{std::move(context)}]() {
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session->CompleteSyncRequest(*context);
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return;
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});
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}
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condition.notify_one();
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}
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ServiceThread::Impl::~Impl() {
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{
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std::unique_lock lock{queue_mutex};
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stop = true;
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}
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condition.notify_all();
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for (std::thread& thread : threads) {
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thread.join();
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}
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}
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ServiceThread::ServiceThread(KernelCore& kernel) : impl{std::make_unique<Impl>(kernel)} {}
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ServiceThread::~ServiceThread() = default;
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void ServiceThread::QueueSyncRequest(ServerSession& session,
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std::shared_ptr<HLERequestContext>&& context) {
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impl->QueueSyncRequest(session, std::move(context));
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}
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} // namespace Kernel
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@ -0,0 +1,27 @@
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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namespace Kernel {
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class HLERequestContext;
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class KernelCore;
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class ServerSession;
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class ServiceThread final {
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public:
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explicit ServiceThread(KernelCore& kernel);
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~ServiceThread();
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void QueueSyncRequest(ServerSession& session, std::shared_ptr<HLERequestContext>&& context);
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private:
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class Impl;
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std::unique_ptr<Impl> impl;
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};
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} // namespace Kernel
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