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@ -55,16 +55,20 @@ namespace {
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template <typename Engine, typename Entry>
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Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
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Tegra::Engines::ShaderType shader_type) {
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Tegra::Engines::ShaderType shader_type,
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std::size_t index = 0) {
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if (entry.IsBindless()) {
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const Tegra::Texture::TextureHandle tex_handle =
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engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
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return engine.GetTextureInfo(tex_handle);
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}
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const auto& gpu_profile = engine.AccessGuestDriverProfile();
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const u32 offset =
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entry.GetOffset() + static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
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if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
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return engine.GetStageTexture(shader_type, entry.GetOffset());
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return engine.GetStageTexture(shader_type, offset);
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} else {
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return engine.GetTexture(entry.GetOffset());
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return engine.GetTexture(offset);
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}
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}
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@ -942,8 +946,15 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
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u32 binding = device.GetBaseBindings(stage_index).sampler;
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for (const auto& entry : shader->GetShaderEntries().samplers) {
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const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
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const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
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SetupTexture(binding++, texture, entry);
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if (!entry.IsIndexed()) {
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const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
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SetupTexture(binding++, texture, entry);
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} else {
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for (std::size_t i = 0; i < entry.Size(); ++i) {
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const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
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SetupTexture(binding++, texture, entry);
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}
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}
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}
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}
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@ -952,8 +963,17 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
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const auto& compute = system.GPU().KeplerCompute();
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u32 binding = 0;
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for (const auto& entry : kernel->GetShaderEntries().samplers) {
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const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
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SetupTexture(binding++, texture, entry);
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if (!entry.IsIndexed()) {
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const auto texture =
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GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
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SetupTexture(binding++, texture, entry);
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} else {
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for (std::size_t i = 0; i < entry.Size(); ++i) {
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const auto texture =
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GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute, i);
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SetupTexture(binding++, texture, entry);
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}
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}
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}
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}
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