Merge pull request #343 from Subv/tex_wrap_4

GPU: Implement some wrap modes
master
bunnei 2018-04-17 12:25:24 +07:00 committed by GitHub
commit 2b082e2710
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1 changed files with 7 additions and 0 deletions

@ -86,8 +86,15 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
switch (wrap_mode) {
case Tegra::Texture::WrapMode::Wrap:
return GL_REPEAT;
case Tegra::Texture::WrapMode::ClampToEdge:
return GL_CLAMP_TO_EDGE;
case Tegra::Texture::WrapMode::ClampOGL:
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
// manually mix them. However the shader part of this is not yet implemented.
return GL_CLAMP_TO_BORDER;
}
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}",
static_cast<u32>(wrap_mode));